
Autosaver wrote:Hey guys! I got a rumor
RETRO is currently expanding to house multiple Wii U Projects
They are working on a sequel on DKCR
They are also working on Mario Kart Wii U Assets to help Nintendo finish it faster
Since RETRO is expanded, they will also be working on a Star Fox game at the same time.
This Star Fox game plays similar to Star Fox 64.
Star Fox Wii U will have online with achievements and leaderboards.
Donkey Kong Country Returns 2 will have DLC.
Donkey Kong Country Returns 2 will features achievements and online leaderboards.
Nintendo is expecting both titles to be in final stages by 2013 to be shown at E3 and released Holiday Season.
Mario Kart is also expected to be shown at E3
Mario Kart will feature a Donkey Kong stage
RETRO is still deciding if they should pursue in a Metroid Game or an original IP.
Someone send this in 100% real rumor totally.
Oh, and Emily. Where is our Super Smash Bros 4 Gameplay and Super Mario Galaxy 3? You said Pikmin 3 was going to be shown LAST year, not this year. And what about that new F-Zero?
Clearly, Emily Rogers has lied more than she has told the truth. Her truth are pure guesswork that ANY GoNintendo member could have thought of. Successor to Wii and DS.. OH MY GOD YOU ARE THE FUTURE!
Seriously, don't listen to this girl that has lied more than she has told the truth. What does this mean now? A new name to go by on the internet after everyone knows that she is a liar just trying to get attention?

Emily Rogers wrote:Rezbit wrote:
You say Retro is a shell of their former self yet you fail to mention they still have a good foundation of roughly 25% of the original Prime team, almost half of the team from Echoes, and almost 75% of the team that worked on Corruption.
First of all, most would say Metroid Prime 1 was Retro's best Metroid Prime game. Metroid Prime 1 received a 9.8 on IGN while IGN gave both Metroid Prime 2 and Metroid Prime 3 a 9.5.
To say that only 25% of the team that made the best Prime in the trilogy (Metroid Prime 1) and only 50% of Metroid Prime 2 team are still around doesn't build much confidence about Retro's core team right now.
The 25 percent of the MP3 team that left were the biggest contributors to the game's development.
And the fact still remains that 2 out of 3 of Donkey Kong Country Return's lead designers (one of them who was in charge of level design) are gone.
Secondly, you're focusing too much on how many left, and not enough on who left. Majority of the people with the most responsibility over the Prime games are gone. That's the sad news. A huge amount of key guys responsible for the high quality in Retro's games are gone.
Thirdly, I'm not painting a gloom and doom scenario. I'm saying that Retro's Wii U game hit a few bumps along the road because they've been busy recruiting new employees, filling up empty positions, promoting lower level employees to higher positions, and restructuring the company.
Not saying that Retro's next game will suck. I'm saying the core of Retro's talent is deteriorating. Edit: But it's also in the process of rebuilding. Nintendo has enough talent to improve any studio's game.
When Nintendo is supervising any project, most likely it will NOT suck. Example: Eternal Darkness from Silicon Knights.




And there goes all credibility.
Last year she said that Nintendo would show Super Mario Galaxy 3 and Smash Bros.4 gameplay footage along with Pikmin 3 and a new F-Zero at E3 last year. If they didn't show, then she said she would never spread any rumors ever again. Guess what
They didn't.
Reggie said that Retro is getting along fine, but their project is not ready yet. Retro is one of Nintendo's best Developers, and they wouldn't be dumb enough to let anything happen to them. I certainly believe Reggie more then some girl who's lied more times then she's told the truth in the past.
"I said Pikmin 3 was moving to Project Cafe before any site or Miyamoto said it was.
I said New Super Mario Bros was coming to 3DS.
I said a lot of 360/PS3 ports were coming.
I said Ubisoft is throwing a ton of support, with at least 2 games.
I said Project Cafe was getting a big FPS. Then you saw Killer Freaks/Zombie U.
I said Project Cafe was getting no harddrive."




Rezbit wrote:I made a post a page or two back concerning who was still at Retro since MP1. Here is a more extensive list including who is still the since working on Echoes and Corruption as well. I did this research when DKCR came out because I was interested to see just how the Retro of new compared to the Retro of old (I have a slight obsession/fascination with Retro). I simply compared the different names credited in the instruction booklets. Note that it is entirely possible since the time that DKCR was released, more people may have left. I have taken into account the departures of the two leads on DKCR, as well as the names Emily mentioned in her article.
Still working at Retro since MP1: 15 people
Producer: Ryan Harris
Art: Ryan Powell, Elben Schafers, Chris Voellmann, Chuck Crist, Luis Ramierez
Animation: Dax Pallotta, Derek Bonikowski, Stephen Zafros
Engineering: Alex Quinones, Jim Gage, Akintunde Omitowoju
Sound: Frank Bry
Operations: Al Artus, George Thomas
Still working at Retro Since MP2: 25 people
Producers: Michael Kelbaugh, Ryan Harris
Senior Development Director: Bryan Walker
Design: Tom Ivey, Russle O'Henly
Art: Chuck Crist, Luis Ramierez, Elben Schafers, Ryan Powell, Chris Voellman, Teague Schultz, Sean Horton, Quinn Smith
Engineering: Jim Gage, Alex Quinones (Note - Akintunde Omitowoju is credited with engineering work on MP1 and DKCR, but not on Echoes or Corruption)
Animation: Dax Pallotta, Vince Joly (now the current art director), Stephen Zafros, Derek Bonikowski, Carlos Mendieta
Audio: Scott Petersen, Frank Bry
Operations: Al Artus, Kelly Johnson, George Thomas
Still working at Retro Since MP3: 42 People
Producers: Michael Kelbaugh, Ryan Harris, Bryan Walker
Design: Tom Ivey, Russle O'Henly, Bill Vandervoort, Jay Fuller, Brandon Salinas, Andy Schwalenberg, Jonathan Delange
Art: Elben Schafers, Ryan Powell, Luis Ramierez, Chris Voellmann, Chuck Crist, Sean Horton, Teague Schultz, Matt Manchester, Quinn Smith
Engineering: Aaron Walker, Alex Quinones, Andy Hanson, Eric Rehmeyer, Frank Maddin, Jesse Spears, Jim Gage, Rhys Lewis, Ryan Cornelius
Animation: Vince Joly, Derek Bonikowski, Dax Pallotta, Stephen Zafros, William Bate, Raphiel Perkins, Carlos Mendieta
Audio: Scott Petersen, Frank Bry
Operations: Al Artis, Ethan Mcdonald, Faith Casper, Kelly Prinz Johnson, George Thomas
The majority of the names Emily listed departed long before DKCR shipped. And you know what? It was still a hell of a game. Maybe she knows something we don't. Maybe there is serious trouble at Retro. But making a big list of names of people long gone from the company as evidence was pretty bogus. But this simple research I presented (that anyone could have done) kind of debunks what she said about Retro being a shadow of it's former self.


Autosaver wrote:Cross post from another forum, I don't know how well it is going to transfer to here.
Since it seems like people are taking my posts as something I've made up, I'm going to explain it more.
EVIDENCE #1
Emily Rogers while not writing articles about it, has spouted rumors in the past.
Nintendoga, a member who has followed her rumors before, posted this message.And there goes all credibility.
Last year she said that Nintendo would show Super Mario Galaxy 3 and Smash Bros.4 gameplay footage along with Pikmin 3 and a new F-Zero at E3 last year. If they didn't show, then she said she would never spread any rumors ever again. Guess what
They didn't.
Reggie said that Retro is getting along fine, but their project is not ready yet. Retro is one of Nintendo's best Developers, and they wouldn't be dumb enough to let anything happen to them. I certainly believe Reggie more then some girl who's lied more times then she's told the truth in the past.
Source: http://board.sonicstadium.org/topic/130 ... ntry499543"
EVIDENCE #2
She has been wrong in the past and has blamed it on her "people" confusing Soul Calibur and Tekken. Also, look at some of her previous "truths""I said Pikmin 3 was moving to Project Cafe before any site or Miyamoto said it was.
I said New Super Mario Bros was coming to 3DS.
I said a lot of 360/PS3 ports were coming.
I said Ubisoft is throwing a ton of support, with at least 2 games.
I said Project Cafe was getting a big FPS. Then you saw Killer Freaks/Zombie U.
I said Project Cafe was getting no harddrive."
1. Many people saw Pikmin 3 getting moved after a long development time.
2. Oh boy, NSMB on 3DS? You must be a psychic.
3. 360/PS3 Ports on hardware extremely similar to the 360? Wow, you must be a smart.
4. Ubisoft also threw a ton of support for the Wii.
5. A FPS? Man, a console in this age getting one? WOAH
6. Some people even said the same for the harddrive comment. Nintendo has never been big on storage and to keep prices down, this was the most logical to remove,
Evidence #3 -
She has given rumors to other sites before, and has been wrong. She vowed to never do it again (like all people who post rumors) and yet she continued to.
Do you believe it? Look over these 3 key points and decide.




OmicronTurtle wrote:@Emily Rogers
Wii hardware to a console that is 10x or more powerful (Wii U)
Aww how cute, you think the Wii U is 10 times more powerful that the Wii. And I fart rainbows.

led-naruto wrote:OmicronTurtle wrote:@Emily Rogers
Wii hardware to a console that is 10x or more powerful (Wii U)
Aww how cute, you think the Wii U is 10 times more powerful that the Wii. And I fart rainbows.
No one has specifically stated the components and features of the hardware, so no one knows how powerful the system is.


☆
OmicronTurtle wrote:
We know more than enough to know it's no where near 10x more powerful.

Mirr0rR3flection wrote:You guys have to realize she can't be right all the time. Chill out and quit attacking her seriously I'm laughing my @ss off over here, this is too much.
And what happen to @Kingbroly watching this thread like a hawk?! XD

Broken_Cartridge wrote:OmicronTurtle wrote:
We know more than enough to know it's no where near 10x more powerful.
Really? Sounds a little subjective to me.

OmicronTurtle wrote:Broken_Cartridge wrote:OmicronTurtle wrote:
We know more than enough to know it's no where near 10x more powerful.
Really? Sounds a little subjective to me.
No. We know more than enough about the Wii U hardware to understand it is not 10x more powerful than the Wii hardware. We don't have exact specs, but we have enough. It's not subjective. Subjective would be me saying Mario Galaxy was a bad game. Subjective is an opinion.
Someone saying the Wii U hardware is 10x more powerful than the Wii and another person saying it isn't is not subjective. The hardware specs is mathematics, there's no personal interpretation of the power of a system. It either is X as powerful or it isn't.
It's simply one person is wrong and one person is right. In this case, the person who says Wii U is 10x more powerful than the Wii is wrong.

Broken_Cartridge wrote:Ok, then if it is so cut and dry say how many times more powerful than the Wii it is. Because according to what you're saying, we would know.

OmicronTurtle wrote:Broken_Cartridge wrote:Ok, then if it is so cut and dry say how many times more powerful than the Wii it is. Because according to what you're saying, we would know.
About 3-4 times more powerful. Thats purely in terms of raw computing power. It looks to be about 2 twice as powerful as a 360. Don't expect graphics to be "twice" as good as 360 though.

OmicronTurtle wrote:Broken_Cartridge wrote:Ok, then if it is so cut and dry say how many times more powerful than the Wii it is. Because according to what you're saying, we would know.
About 3-4 times more powerful. Thats purely in terms of raw computing power. It looks to be about 2 twice as powerful as a 360. Don't expect graphics to be "twice" as good as 360 though.


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