

cortjezter wrote:i'm pretty sure the vast emptiness was intentional, not a flaw. it helps magnify the scale of the bosses, and give some context to this sort of forgotten, ancient world. emptiness also helps give some extra emotional impact and contrast from the epic battles.

Androo wrote:cortjezter wrote:i'm pretty sure the vast emptiness was intentional, not a flaw. it helps magnify the scale of the bosses, and give some context to this sort of forgotten, ancient world. emptiness also helps give some extra emotional impact and contrast from the epic battles.
Plus I believe that the world you're in is practically a magical one where the 'gods' reside (or so you think in the beginning). Or are my details super hazy?




Golbez wrote:Well, since the game is essentially nothing but a series of boss battles, they had to pad the length somehow. Thus, the vast overworld. For me it gave me another challenge en route to figuring out the next colossus. Discovering the location of the next colossus was half the battle.
I loved SotC; my only real gripe was the awful framerate issues. Otherwise, a masterpiece of a game.





KingBroly wrote:My problem with this game is the following:
The framerate
I don't think I need to say anymore than that.


dandancc wrote:I don't get complaints about framerate too. What the heck of consoles did you play it on?
I mean, I played it not so long ago, and it didn't feel much worse than most current gen games. It is pretty laggy for PS2 standards, but the framarate issues weren't constant, and never hindered the experience. It was worth it to sacrifice framerate to obtain such bloom lighting, motion blur, realistic fur, incredible animations and no loadings.

dandancc wrote:I don't get complaints about framerate too. What the heck of consoles did you play it on?
I mean, I played it not so long ago, and it didn't feel much worse than most current gen games. It is pretty laggy for PS2 standards, but the framarate issues weren't constant, and never hindered the experience. It was worth it to sacrifice framerate to obtain such bloom lighting, motion blur, realistic fur, incredible animations and no loadings.

dandancc wrote:I don't get complaints about framerate too. What the heck of consoles did you play it on?


FollowMeAround wrote:complaints about framerate dips in games always seemed weird to me. i usually either don't notice them or don't get distracted enough by them to take me out of the experience. it's an issue that gets brought up a lot in game reviews, so i guess that it can be very important to people.
SotC, in particular, was mesmerizing in so many ways that framerate issues never got to me.

Golbez wrote:dandancc wrote:I don't get complaints about framerate too. What the heck of consoles did you play it on?
Pretty much every single review, even the most complimentary ones, mentioned SotC's framerate issues. Either your standards are low, or you played some secret version of SotC that didn't have horrible slowdown.

dandancc wrote:Golbez wrote:dandancc wrote:I don't get complaints about framerate too. What the heck of consoles did you play it on?
Pretty much every single review, even the most complimentary ones, mentioned SotC's framerate issues. Either your standards are low, or you played some secret version of SotC that didn't have horrible slowdown.
I certainly did have slowdown. Lots of it, and sometimes around the 15fps range. The thing is, it never hindered the experience. It definitely didn't happen at key moments during gameplay. At worse, it made less impact when showing some bosses. I see many current gen games with framerate issues almost as bad as SotC, and they get praised all around, even if those framerate dips were in key parts of gameplay unlike in SotC. Heck, Gear of War 1 had some pretty huge (short, but huge) dips, and I played with the game installed on an HDD. And I'm not even considering the pop in and tearing that is oh so common this gen. By PS2 standards, well, it wasn't the best performance - which I still stand that is worth it, considering what they achieved on the platform -, but by current standards, it holds up pretty well.
Granted, I did play on an almost brand new PS2, one of the newer models. I believe there were some differences in performance between those and the older PS2s.

Golbez wrote:Don't get me wrong, SotC is still an amazing game regardless, but the framerate problem was definitely noticeable and did take me out of the moment several times during the game. So it didn't ruin the game for me or anything like that, but it was bad enough that I still remember it all these years later when I think back on the game.
I think the other reason it stands out is because it's really the only major blemish on an otherwise perfect game.

dandancc wrote:Golbez wrote:Don't get me wrong, SotC is still an amazing game regardless, but the framerate problem was definitely noticeable and did take me out of the moment several times during the game. So it didn't ruin the game for me or anything like that, but it was bad enough that I still remember it all these years later when I think back on the game.
I think the other reason it stands out is because it's really the only major blemish on an otherwise perfect game.
I did experience the same slow down as you, then. But it was far, far from being game breaking as some are saying here. Definitely didn't screw gameplay for me, not even once.
I really wish the'd make a PS3 port with 60fps and HD res.

Androo wrote:dandancc wrote:I really wish the'd make a PS3 port with 60fps and HD res.
...bundled with HD version of ICO. That. Would. Be. Orgasmic.



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