




robometal cowboy wrote:I guess Nintendo really did find the sweet spot for marrying 2D and 3D Mario games.
☆







SecondGearLuffy wrote:I didnt like Super Mario 3D Land too much. The game was over in a blink of the eye with short levels with level design that was as simple as can be. Could never compare to the Galaxy games. All I remember was the final world being really fun and being impressed with the final level against bowser. Thats how all future bowser battles should be fought.

Zeldana wrote:SecondGearLuffy wrote:I didnt like Super Mario 3D Land too much. The game was over in a blink of the eye with short levels with level design that was as simple as can be. Could never compare to the Galaxy games. All I remember was the final world being really fun and being impressed with the final level against bowser. Thats how all future bowser battles should be fought.
Yeah, that final level was fantastic. It was the only one I had no qualms about going back and replaying later in the game.
Galaxy was a lot more varied but 3DL had its moments, too, even with all the repetition in the second half. Just wish the levels were longer and they came up with more legitimate challenges other thanSpoiler:
It's still pretty baffling. Do portable Marios generally sell better than console iterations?
S'been a while since I checked sales data for GCN and N64 games.


CM30 wrote:I'm kind of surprised to be honest. After all, Galaxy got the better reviews and tends to be the game Mario fans see as better, so how can a 'worse' game on a far less decent selling system being doing better than it?










Return to GoNintendo Blog Story Discussion
Users browsing this forum: JD, MrPofVania