Wii U talk - A look inside the Wii U, rumored clickable C...

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Wii U talk - A look inside the Wii U, rumored clickable C...

Postby robometal cowboy » 04 May 2012 15:25

Wii U talk - A look inside the Wii U, rumored clickable Circle Pads
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Here's a look inside the Wii U! It's the kind of inside look you wanted, right? It may not be the nitty gritty pics we want, but this schematic is the real deal, coming straight from a Nintendo patent. Have at it, boys and girls!

We also have a juicy rumor to go along with that schematic. We're hearing that the Wii U Circle Pads are actually going to be clickable, much like what you see on the 360 or PS3. Again, this isn't confirmed, but is coming from sources that have provided valid info in the past.

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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby LegendofSantiago » 04 May 2012 15:26

How would clickable circle pads work? If they do implement it I hope it's better than on the ps3 controller. I hate clicking its analog sticks.
Last edited by LegendofSantiago on 04 May 2012 15:27, edited 1 time in total.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby MasterofMonster » 04 May 2012 15:27

That would be neat. The more, the better~
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby Agent_Rad » 04 May 2012 15:28

Never needed clickable circle pads, just as we don't need 256 degrees of unresponsiveness in the playstations analog buttons. I love how Nintendo hinted at analog shoulder buttons on the Gamecube, only to have sony waste money making every button on their controller analog, resulting in a grand total of nobody caring.
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby brianxbang » 04 May 2012 15:29

lol I have no idea what I'm looking at. But Nintendo needs to add clickable analog sticks or somehow make the pads clickable. Their system wouldn't be able to compete with the other consoles as a hardcore outlet if they didn't.
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby MaggotCakes » 04 May 2012 15:31

so now we know what's in it... but we still don;t know how much is in it
Oh, so delicious. For lunch.
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby Shaanyboi » 04 May 2012 15:32

so they're sticking with circle pads, huh... lame.

Oh well.. they're atleast making them more functional.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby link2metroid » 04 May 2012 15:32

Can't tell much from that schematic. There's no surprises on it. No idea about sizes of internal memory or how powerful the GPU or CPU is.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby gtt » 04 May 2012 15:33

Does that say separated vram and system ram instead of unified memory? awww yea. lets hope they are both generous in amount.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby MaggotCakes » 04 May 2012 15:33

Agent_Rad wrote:Never needed clickable circle pads, just as we don't need 256 degrees of unresponsiveness in the playstations analog buttons. I love how Nintendo hinted at analog shoulder buttons on the Gamecube, only to have sony waste money making every button on their controller analog, resulting in a grand total of nobody caring.



THANK YOU!!!... Who cares about click-able circle pads... or analog shoulder buttons... Running by clicking an analog stick sucks... and shooting/driving/anything else... is terrible with squishy analog shoulder button... if they happen to include it... fine ... but it's no big deal if they don't
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby pastasauce » 04 May 2012 15:34

brianxbang wrote:lol I have no idea what I'm looking at. But Nintendo needs to add clickable analog sticks or somehow make the pads clickable. Their system wouldn't be able to compete with the other consoles as a hardcore outlet if they didn't.


Not really, games could just add 2 virtual buttons on the touch screen to substitute the extra physical buttons.
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby Star Luigi » 04 May 2012 15:37

@pastasauce

Virtual buttons are terrible in every regard.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby MaggotCakes » 04 May 2012 15:37

gtt wrote:Does that say separated vram and system ram instead of unified memory? awww yea. lets hope they are both generous in amount.



not necessarily... it's just a schematic... but I really think a unified memory is the way to go... especially with the eDRAM... as much as I hate the xbox 360... I have to give them credit on designing their hardware in a way to keep up with the PS3 in almost every way... shared memory with 10MB of eDRAM allowed it to do things the PS3 never could... (cross game chat anyone?) ... still...it won't matter much as long as there's a generous ammount as you've stated... LETS HOPE THERE IS!!!
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby sonic7877 » 04 May 2012 15:37

Am I the only one who hates clickable analog sticks? I can't stand accidently hitting them. They're OK if the game allows custom controls, but I can't stand being forced to use them.
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby amir_zwara » 04 May 2012 15:38

Personally, I don't care for clickable controls. Always found them to be awkward and too easy to inadvertently push.
The one real confirmation i'm seeing in that blue print above, is that there is no HDD in this thing.... Hmmm, I wonder if we'll be able to hook up ab external SSD... That would be nice huh.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby KingBroly » 04 May 2012 15:44

pastasauce wrote:
brianxbang wrote:lol I have no idea what I'm looking at. But Nintendo needs to add clickable analog sticks or somehow make the pads clickable. Their system wouldn't be able to compete with the other consoles as a hardcore outlet if they didn't.


Not really, games could just add 2 virtual buttons on the touch screen to substitute the extra physical buttons.


Except the U Tablet isn't a Capacitive Screen, meaning no multi-touch support.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby gtt » 04 May 2012 15:46

amir_zwara wrote:Personally, I don't care for clickable controls. Always found them to be awkward and too easy to inadvertently push.
The one real confirmation i'm seeing in that blue print above, is that there is no HDD in this thing.... Hmmm, I wonder if we'll be able to hook up ab external SSD... That would be nice huh.


really? then you need to ease up on your grip. I have never, ever accidentally clicked a stick. I have both 360 and ps3 controllers here. it is difficult to accidentally click them.

and analog triggers for shoulder buttons are awesome.

and yes, virtual buttons suck ass.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby pastasauce » 04 May 2012 16:07

KingBroly wrote:
pastasauce wrote:
brianxbang wrote:lol I have no idea what I'm looking at. But Nintendo needs to add clickable analog sticks or somehow make the pads clickable. Their system wouldn't be able to compete with the other consoles as a hardcore outlet if they didn't.


Not really, games could just add 2 virtual buttons on the touch screen to substitute the extra physical buttons.


Except the U Tablet isn't a Capacitive Screen, meaning no multi-touch support.


Some resistive screens can do multi-touch. when did you ever need to click 2 analog stick buttons at the same time anyway?
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby KingBroly » 04 May 2012 16:22

pastasauce wrote:Some resistive screens can do multi-touch. when did you ever need to click 2 analog stick buttons at the same time anyway?


In COD when you want to run and knife a guy at once. There are other instances, but that's probably the common one.

Also, my answer to you in why multi-touch resistive screens won't happen on Wii U: It's Nintendo.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby amir_zwara » 04 May 2012 16:48

gtt wrote:
amir_zwara wrote:Personally, I don't care for clickable controls. Always found them to be awkward and too easy to inadvertently push.
The one real confirmation i'm seeing in that blue print above, is that there is no HDD in this thing.... Hmmm, I wonder if we'll be able to hook up ab external SSD... That would be nice huh.


really? then you need to ease up on your grip. I have never, ever accidentally clicked a stick. I have both 360 and ps3 controllers here. it is difficult to accidentally click them.

and analog triggers for shoulder buttons are awesome.

and yes, virtual buttons suck ass.


Well I have accidentally clicked when I didn't mean to, but mostly what I don't like is I accidentally "unlick" when I don't mean to.... sweaty hands I suppose.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby gtt » 04 May 2012 16:53

amir_zwara wrote:
gtt wrote:
amir_zwara wrote:Personally, I don't care for clickable controls. Always found them to be awkward and too easy to inadvertently push.
The one real confirmation i'm seeing in that blue print above, is that there is no HDD in this thing.... Hmmm, I wonder if we'll be able to hook up ab external SSD... That would be nice huh.


really? then you need to ease up on your grip. I have never, ever accidentally clicked a stick. I have both 360 and ps3 controllers here. it is difficult to accidentally click them.

and analog triggers for shoulder buttons are awesome.

and yes, virtual buttons suck ass.


Well I have accidentally clicked when I didn't mean to, but mostly what I don't like is I accidentally "unlick" when I don't mean to.... sweaty hands I suppose.


oh yea, UNclicking accidentally can totally happen.
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby Eternal Rain » 04 May 2012 17:05

For the most part it seems like the only games I play where clickable sticks are useful is FPS games (have yet to play a platformer, RPG, or hack-n-slash/beat-em-up action game where clicking a stick was essential). Usually the functionality is either for sprinting, melee attacks, or ducking. If the Upad does have clickable circle pads, then that sounds like it'll be good for the most part, but honestly I'd like it if devs stick to using ZR or ZL for sprinting, I don't like it when it's on a stick (example: every Call of Duty game, or FEAR 2; I prefer it when it's on a bumber like in Condemned 2 or Halo: Reach when you have the sprinting armor power).
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Re: Wii U talk - A look inside the Wii U, rumored clickable

Postby Cubical » 04 May 2012 17:08

gtt wrote:Does that say separated vram and system ram instead of unified memory? awww yea. lets hope they are both generous in amount.


You are an technical idiot and have obviously never developed a game if you think a separated pool of system RAM and GPU ram is a good thing and it's why every developer hates making junk for the ps3 and wii. it's a old dinosuar design that only has place on PC's since they can have up to 64GB of fast ram and even faster separated GPU RAM in massive quainity making any downsides to the dinosaur design Null and point less.

Your weak ass wii U ps4 and xbox 720 consoles will not have anything remotely close to a mid range PC specs and ram capacity and separate GPU and CPU ram will only be weaking the machine more.
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby ddddd » 04 May 2012 17:24

Never been a fan of clicky sticks, but if this is true it gives a good sign of some flexibility on nintendo's part, since they never supported them, but they would now because of dev demand.
I still want analog triggers. Just so any game that needs them wont have to resort to inconvenient alternatives, or losing the feature altogether.
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Wii U talk - A look inside the Wii U, rumored clickable Circ

Postby LegendofZelda1996 » 04 May 2012 18:36

I wonder if the Circle Pads on the Wii U controller is going to be better or is going to be the same as the Nintendo 3DS Circle Pads (I assume it's the latter option).
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