Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Super Mario 3D Land is a gateway game to other Mario titles, says director

by rawmeatcowboy
16 March 2012
GN Version 4.0
"We thought of setting the difficulty level about as low as we could go realistically for this game because we saw this as an entry point to the Mario games for a lot of people. So the way we see it is someone would pick up Super Mario 3D Land and play that, and then maybe they would move onto Super Mario Galaxy or Super Mario Sunshine or Super Mario 64 after that.

Speaking as a Mario game fan personally, I should admit that I had trouble trying to clear the first two Super Mario Bros. games. So for me, I wanted to create a game that I could at the very least clear. Even if it meant using Assist Blocks, I was able to clear this one, of course.

Even though there's still a little bit of good challenge in worlds 7 and 8, people have at least the option to adjust the difficulty for what feels appropriate to them. If that means they need to challenge themselves to find all the star medals in a certain levels, they can do that. But we're not forcing people to do something at a very high level of difficulty all the way through." - director Koichi Hayashida


A statement like this makes me wonder just how many kids/adults are playing Super Mario 3D Land as their first Mario title. That must be an interesting experience!

link