Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Iwata Asks: Kingdom Hearts: Dream Drop Distance details

by rawmeatcowboy
03 April 2012
GN Version 4.0
The following information comes from an Iwata Asks with Tetsuya Nomura...

- this is the first time the two met, but Iwata had been wanting to meet Nomura for awhile now
- the decision for Theatrhythm: Final Fantasy demos was made after Square-Enix saw the strong reaction people had once they played the game
- Nomura and his staff watch people as they stand in line and watch trailers, just to see what brings out strong reactions
- the Kingdom Hearts series started when producer Shinji Hashimoto and Final Fantasy creator Hironobu Sakaguchi were conversing
- Nomura jumped in on the convo, stating that he'd like to be a part of the project the two were discussing
- Super Mario 64 made such an impact on Nomura that he wanted to make a similar game
- he was told that Mario was a universal character, and a game with an unknown character wouldn't be the same
- Nomura was told that the project would fail unless it involved a Disney-level character
- Nomura went with Sakaguchi and Hashimoto for a meeting with Disney, and Disney had an idea for a specific type of game
- Nomura said, "I won't make this type of game."
- This lead to Disney saying something in English that Nomura didn't understand
- Nomura explained that he wanted to make something with original, new characters that would travel through the Disney worlds
- Sora originally had a chainsaw-like weapon that was shot down
- it took multiple redesigns to get a Sora that Disney liked
- the CEO on the Disney side was lenient, allowing for talks to continue


Link
 
Pinball FX on Nintendo Switch