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How the idea for Xenoblade Chronicles came to be

by rawmeatcowboy
06 April 2012
GN Version 4.0


“It all began with the idea that the world was actually [made up of] the bodies of giant gods. I shared the idea with my team, and Yasuyuki Honne, one of the executives at Monolith Soft, went out and turned the idea into a 3D model. As you can see, the model shows the bodies of Bionis and Mechonis. This is how the planning process for Xenoblade started.” - Tetsuya Takahashi
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