Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Sakurai has no intentions of making a Kid Icarus: Uprising sequel

by rawmeatcowboy
10 May 2012
GN Version 4.0
“If by ‘lasting universe’ you mean to ask if there's a sequel, the answer is no because we pushed a lot into the game in order to let people have this short yet deep experience, but the novelty of that would likely grow thin in the next game. For now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years.” - Masahiro Sakurai

That's a true shame! Sakurai did some amazing things in Kid Icarus: Uprising, all of which made me very excited for a sequel in the future. One of my favorite aspects came from the way Sakurai updated the original while still keeping sight of where the series started.

“No matter how much you change a game's genre and whatnot for the times, I think it's vital you never lose your respect for the original game. With the first Kid Icarus, it's not a serious adventure - it has a more humorous bent to it, one you don't see in the original Legend of Zelda and Metroid that came out that generation. To embody that in a modern style, we made efforts not to have it seem like a run-of-the-mill battle - the story flow is really daring and unfolds in crazy ways that don't pay too much attention to the setting.”

Sakurai also addressed the comedic nature of the script, when asked about how the NA and Japanese versions differed.

“The Japanese version is definitely very comedic too. It's something that takes advantage of the nuances of Japanese conversation, and not all of it works directly in English. We had NOA handle the localization, and I told them to change the meaning and content as much as they want - that I wanted conversations that sound natural and enjoyable to a native speaker.”

Link