Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

LEGO Legend of Zelda concept creator discusses his process

by rawmeatcowboy
14 May 2012
GN Version 4.0
A portion of a Nintendo Life interview with LEGO Legend of Zelda concept creator Michael Inglis...

NL: Can you share what programs or tools you used to create your designs?

MI: All of my models have been created in Autodesk Inventor. I’m obsessed with how accurate a model is, so dimensions and scale are important factors to be taken into account and Inventor handles this brilliantly. The decals used on the Minifigures were designed in Photoshop.

NL: How long did it take you to produce the drawings, and did you go through many drafts or experiments before settling on the final results?

MI: I often miss out the planning step of the creative process and dive straight into the model. This allows me to complete a design such as a sword usually in a couple of hours. Earlier examples such as my first Master Sword took me a couple of weeks as I was relatively new to the software and had to actually sit down and think about how I could go about creating the model. I recall the decal for Link’s face went through quite a few renditions. I had originally planned a manga style which featured eyes very close to the ones featured in Twilight Princess. This created quite a lot of backlash among the comments with people relating it to The Clone Wars series of heads. I eventually settled on the more basic LEGO-esque eyes seen on the project header today. While not my own personal preference, it seemed to appeal to more people.

Full interview here