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Jet Rocket: Super Surf 'coming along nicely', interest in more FAST, first Wii U game nearly done, says Shin'en
A portion of an SPC interview with Shin'en's Manfred Linzer...
SP: How is development of the eShop entry of Jett Rocket, Super Surf, coming? Any new details you can reveal?
ML: The game is coming along nicely though it had a few sharp turns while in development. We still hope to be able to finish the game this year.
SP: Do you currently have any plans of resurrecting past franchises of yours like Iridion and FAST Racing League?
ML: We don't own the Iridion brand but for FAST we have plans for the future. I think especially on the Wii U we could do something that would blow peoples mind away.
SP: Do you currently have a Wii U devkit? If so, has the system exceeded your expectations?
ML: We have a few Wii U devkits since quite some time. We even almost finished our first Wii U game. The kits exceeded our expectations in every way and we still learn how to get the best performance out of it. A good thing about Wii U is that it's very easy to develop for. You don't have so many limitations like on the other current gen platforms. For us the Wii U is the perfect platform with enough horsepower for many years to come. I think we currently only tapped 20% of its potential and our first game already looks and plays brilliant.
Full interview here (thanks OprahFTWinfrey!)
SP: How is development of the eShop entry of Jett Rocket, Super Surf, coming? Any new details you can reveal?
ML: The game is coming along nicely though it had a few sharp turns while in development. We still hope to be able to finish the game this year.
SP: Do you currently have any plans of resurrecting past franchises of yours like Iridion and FAST Racing League?
ML: We don't own the Iridion brand but for FAST we have plans for the future. I think especially on the Wii U we could do something that would blow peoples mind away.
SP: Do you currently have a Wii U devkit? If so, has the system exceeded your expectations?
ML: We have a few Wii U devkits since quite some time. We even almost finished our first Wii U game. The kits exceeded our expectations in every way and we still learn how to get the best performance out of it. A good thing about Wii U is that it's very easy to develop for. You don't have so many limitations like on the other current gen platforms. For us the Wii U is the perfect platform with enough horsepower for many years to come. I think we currently only tapped 20% of its potential and our first game already looks and plays brilliant.