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Tekken director says Wii U power is 'pretty decent', mulls over Tekken/Soulcalibur cameos in Smash Bros.

by rawmeatcowboy
27 July 2012
GN Version 4.0
A portion of a DustyCartridge interview with Katsuhiro Harada...

DC: Speaking about the Wii U, many people are worried that it isn’t a next generation console, mainly saying that the graphical horse power of the Wii U is comparable to the consoles of this generation. What are your thoughts on people saying that the Wii U isn’t really a ‘next-generation’ console?

KH: I’m a bit reluctant to talk about the Wii U specs, when I mentioned something earlier it got totally blown out of proportion and twisted. However while developing Tag 2, since it’s very graphic intensive because of the multiple characters on screen, there was still some power left over for graphic capabilities so the graphics chips seems to be pretty decent. But to be honest, that’s not really even relevant because people seem to be focusing too much comparing the raw specs to other hardware. You really have to be looking at the capabilities and what features it has. For example, if you’re playing Tag 2 on the Wii U at home and your parents get mad at you for taking up the TV too much, you can just take it to your bed and start playing there. Being able to take a high end game and play it in your bed is something that’s really unique so that’s the thing people are kind of missing.

DC: Nintendo revealed last month that Namco Bandai will be handling the next Super Smash Bros. to a somewhat mixed reception. Have you been heavily involved with that? Can we expect Heihachi or other Tekken characters rubbing shoulders with Mario?

KH: Obviously people are saying many things since we are developing the next Smash Bros. We’re very excited that Nintendo chose us, and most they likely did because Namco Bandai has a very good track record with fighting games such as the Tekken series. We have a lot of experience and knowledge regarding this particular genre, that’s probably one of the factors in their decision. That being said, although we’ll help provide support on technology and other things involved creating the game, I’m currently very focused on the Tekken series. Some people might say online that I’m going to be involved in the development process or not but that shouldn’t really be an issue because the game design is going to be handled Masahiro Sakurai. So I don’t understand why there would be any worries there.

I mentioned in a past interview recently that the Tekken characters are something that maybe long time fans of the Smash Bros. series don’t really expect, so maybe they won’t be in there. The feedback was very mixed, there were 2 camps, one said “Harada, you’re very right, we don’t need the Tekken characters in Smash Bros, good job.” It’s nice that they agree with me but on the other hand, they themselves don’t exactly need Tekken characters in Smash Bros. so it’s kind of complex. Then there’s the other half were people saying “No you’re totally wrong, we want Tekken and Soul Calibur characters in the game otherwise why does it need to be developed be Namco Bandai” so there’s really two different sides and it’s difficult to choose one. Obviously I’m not going to say to Sakurai, “We want Tekken characters, please put it in” that’s not the case so people don’t have to worry about that. The sole decision will probably be made in a way that if more people want Tekken characters in it then Sakurai might choose to do so, if not then so be it.

Full interview here