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Mechner - best cinematic storytelling in games is gameplay itself
"I think the best cinematic storytelling in a game happens during the gameplay itself. The most powerful moments in a game are the moments we're playing ourselves; that's what we remember. Karateka is, in fact, a completely silent movie experience. There's no dialogue, even in the new game, because it doesn't need it.
A game that's only cinematic in the cutscenes but then the gameplay reverts to a camera that's not cinematic and doesn't advance the story isn't really using the storytelling potential of games to the fullest. I was trying to move the camera, and have cross-cutting, and build suspense. Now, of course, we can really move the camera." - Jordan Mechner
Full interview here
A game that's only cinematic in the cutscenes but then the gameplay reverts to a camera that's not cinematic and doesn't advance the story isn't really using the storytelling potential of games to the fullest. I was trying to move the camera, and have cross-cutting, and build suspense. Now, of course, we can really move the camera." - Jordan Mechner