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Treyarch on keeping Call of Duty: Black Ops 2's premise realistic

by rawmeatcowboy
19 November 2012
GN Version 4.0
"The thing that was most important for me working on this thing is that I wanted it to feel real. I didn’t want it to feel like it was Star Wars or something. Star Wars is a great movie, but it has a certain feel to it. It’s all shiny and laser beams everywhere, and it’s very very far in the future. I didn’t want it to feel like that. I wanted it to feel grounded, gritty, and authentic like it could actually be an extension to what could happen to today’s world. We take the real world, and we either present stories which happened in the real world that you weren't aware of or we extrapolate the real world outwards. And then present what we think that looks like." - Dave Anthony, Head of Story
Full interview here