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Broken Rules explains how they built their relationship with Nintendo

by rawmeatcowboy
08 December 2012
GN Version 4.0
"They started working with us because someone at Nintendo liked And Yet It Moves, and saw that it would be a good fit for the Wii.

The same someone helped us jump over the bureaucratical hurdles Nintendo (and every other big company) throws at you when you want to work with them. It helped that we already had a company, an office and generally acted as professional game developers.

After we launched And Yet It Moves, we've been in close conatct with Nintendo and shown them - along with other publishers - our prototypes. They liked what they saw [in the Chasing Aurora prototype] and as we were there at the right moment, they sent us a Wii U dev kit and asked us if we could make the launch. - Felix Bohatsch, co-founder
Check out the full interview here