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GDC 2013 conference - Three Years of Collaboration on Assassin's Creed III

by rawmeatcowboy
18 December 2012
GN Version 4.0
SPEAKER/S: Damien Kieken (Ubisoft), Marc-Alexis Cote (Ubisoft Quebec), Hugues Ricour (Ubisoft Singapore), Francois Pelland (Ubisoft Montreal) and Alexander Hutchinson (Ubisoft)
DAY / TIME / LOCATION: TBD
TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Production / 60-Minute / Panel / All
GDC VAULT RECORDING: TBD

DESCRIPTION: Building the Assassin's Creed experience requires the creativity of hundreds of people. Ubisoft has leveraged the power of its studio network in the hopes of improving the quality of its games, and to create new ideas and distribute risk. This session will feature a panel formed by the five studio leads of Assassin's Creed III. The panel will aim to brief the audience on the challenges of distributing the creation of the game, and on the different models that were tried over time. Each panelist will share his experience of working in such a way, as well as the advantages and hardships it can bring.

TAKEAWAY: The audience will learn the challenges (communication, promoting ownership) and rewards (increased focus and quality, risk distribution) of collaborating on a large scale, and will know what to look out for if they ever decide to engage in such a production model.

INTENDED AUDIENCE: The presentation is open to all, no prerequisite knowledge is necessary for understanding the content of the session. The focus will be on issue and game management, communications and creative processes, and real anecdotes.

ELIGIBLE PASSES: All Access Pass, Main Conference Pass

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