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Gilbert - Death has no place in adventure games

by rawmeatcowboy
19 December 2012
GN Version 4.0
“Death has no place in adventure games if the act of dying means that I have to go back to a menu to continue. Clearly, there are certain genres of games in which death is important; Diablo just wouldn’t be as fun if you never died. But I’ve always thought, going all the way back to Monkey Island, that death has no place in adventure games.” - Ron Gilbert

Check out the full interview and hands-on impressions of The Cave here