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Pilotwings 64 composer looks back on the project
- Interview shines a bit of light on music and sound development for the N64 and the limitations that composer/sound arrangers faced.
- Dan discusses how the culture/language differences between Nintendo and Paradigm proved incredibly difficult at times.
- Dan recounts a story about how a Nintendo Japan exec flew over with a briefcase chained to his arm to show Super Mario 64 to the Paradigm team.
- Tells how the infamous "Birdman" track from the game came to be and that it was former NOA President Minoru Arakawa's favourite piece of video game music.
- Small insight into sound/music development for F-1 World Grand Prix (N64)
- Reveals that the game credits Akito Nakatsuka with music arrangement, but Dan explicitly claims that he "wrote, arranged, produced and installed/integrated each of the tracks in the game [him]self."
Check out the full interview here
- Dan discusses how the culture/language differences between Nintendo and Paradigm proved incredibly difficult at times.
- Dan recounts a story about how a Nintendo Japan exec flew over with a briefcase chained to his arm to show Super Mario 64 to the Paradigm team.
- Tells how the infamous "Birdman" track from the game came to be and that it was former NOA President Minoru Arakawa's favourite piece of video game music.
- Small insight into sound/music development for F-1 World Grand Prix (N64)
- Reveals that the game credits Akito Nakatsuka with music arrangement, but Dan explicitly claims that he "wrote, arranged, produced and installed/integrated each of the tracks in the game [him]self."