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Frozenbyte had no issues with Wii U memory bandwidth

by rawmeatcowboy
17 January 2013
GN Version 4.0
We haven’t really done any proper measurements, our interest is always on the actual game performance which has been good. We didn’t have any major issues otherwise either, obviously some optimizations for the CPU were needed but we did that and now it runs better than the other consoles. The one thing we did not notice until release was the gamma/washed-out look we have/had in the release version – we had the hardware perform an extra and unnecessary gamma correction, we’ve fixed that in the update that’s coming out soonish. But on the topic, we had no issues at all with memory bandwidth on Trine 2: Director’s Cut. - Frozenbyte comment

This is part of a large feature that tries to figure out what exactly the Wii U is doing under its hood when it comes to memory bandwidth. Hit up the feature below to check it out.

Details here (thanks Kotil!)