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Namco Bandai talk about handling Project X Zone localization

by rawmeatcowboy
01 February 2013
GN Version 4.0
A portion of a GamerTell interview with Namco Bandai’s Austin Keys, Producer...

GT: How have you been handling the localization and introduction of characters like, whose games haven’t been released outside of Japan?

Keys: Creating the English “voice” for a new character is always a challenge.

For Project X Zone, we do have the original Japanese voice over performances for the characters play with subtitles in the game, so we focused on getting the text you read on screen to best match up with the Japanese performance you hear, while still holding true to the core ideas of the language being used.

Full interview here (thanks Mariye!)