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A.N.N.E. dev hopes stretch goals are hit for Wii U port, would need help getting it done
A portion of a 4CR interview with Gamesbymo...
4CR: You’ve set some very optimistic stretch goals to aim for once the game has been funded. Between Mac, Linux, OUYA, PS3, Vita and Wii U versions for the game, you’re pretty much making sure you have a ton of work ahead of you developing the game all by yourself! Will you be hiring other beings (human or machine-based) to aid you in delivering each version in a “timely fashion” after the previous one has been released?
Gamesbymo: Human(s), hopefully! My time needs to be spent on the game so I will need a hand for the additional consoles. I really hope we reach some of these stretch goals, I’d love to get me some platform action.
Full interview here
4CR: You’ve set some very optimistic stretch goals to aim for once the game has been funded. Between Mac, Linux, OUYA, PS3, Vita and Wii U versions for the game, you’re pretty much making sure you have a ton of work ahead of you developing the game all by yourself! Will you be hiring other beings (human or machine-based) to aid you in delivering each version in a “timely fashion” after the previous one has been released?
Gamesbymo: Human(s), hopefully! My time needs to be spent on the game so I will need a hand for the additional consoles. I really hope we reach some of these stretch goals, I’d love to get me some platform action.