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A Hat in Time dev blames Donkey Kong 64 for collection platformer disappearance, talks Wii U version

by rawmeatcowboy
09 June 2013
GN Version 4.0
A portion of a Polygon interview with Danish indie developer Jonas Kaerlev...

"I don't want to blame it all on Donkey Kong 64, but it's partially at fault. Donkey Kong 64 did a lot of things wrong, in that it was very tedious to collect everything in order to move on. A lot of people don't want that. They want to be able to breeze through the game if they so desire, but there are also people who want to collect everything, and get stronger and better. I think that modern games are sort of like a roller coaster. You start at A, and get to B. They've streamlined the experience as much as possible, and I just think studios don't consider that some people want to stick around and try everything."

Kaerlev wants to make sure A Hat in Time is more like Banjo-Kazooie than Donkey Kong 64. He also discussed the process of seeing the game release on Wii U.

- game is being developed in Unreal
- the dev team would need to acquire a license to port the game
- the dev team is currently talking with Epic Games to work out a deal,
- they are also talking to another publisher about using their license
- this would be in exchange for a "cut of the cake"
- the team is talking with NoA for advice on how to become a licensed publisher

Link