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The Legend of Zelda: The Wind Waker's unused dungeons were implemented into other Zelda games, Wind Waker HD pacing tweaked

by rawmeatcowboy
13 June 2013
GN Version 4.0
The following comes from a Eurogamer interview with Eiji Aonuma.

Removed Wind Waker dungeons

"Quite honestly, those dungeons we removed we used in other games, so we can't use them in this version!"

On new content in Wind Waker HD

"I've received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to.

If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn't feel as big, as you'd waited so long to get there. We're tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time... We need to tighten those [gaps] and make the overall experience and story feel tighter."

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