Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Soul Saga dev explains why a Wii U version is possible

by rawmeatcowboy
27 June 2013
GN Version 4.0
A portion of a 4cr interview with Mike Gale of Disastercake.

4cr: You’ve announced a Wii U stretch goal for reaching $80,000 in pledges, and you’re also in talks with Sony reps in North America and Europe about getting the game out for a Playstation branded console. How do you plan to tackle the ports on top of developing the game for its PC/Linux/Mac release?

MG: Unity has really made something amazing with their business model and game engine. They’re already working on their WiiU and Playstation engines, which will allow me to port in the PC Unity project to them! I plan to develop for the PC/Linux/Mac version first. I will then take in all the feedback of things that need to be fixed, apply those fixes, then I will start working on a port to Playstation, then WiiU. I’m porting to WiiU last because it will be adding unique features that take advantage of the cool WiiU GamePad! It should take about a month to port to each of these since I’m using Unity.

Full interview here