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Iwata Asks - Mario and Luigi: Dream Team (fan-translation)

by rawmeatcowboy
02 July 2013
GN Version 4.0
- To get the #DreamTeam Alpha up and running took 1.5 years for Alpha Dream
- They had so much stuff this timethey even went into a Gamma Phase, which Iwata notes as unusual as games typically only have Alpha and Beta
- They chose sprites because it's part of the Alpha Dream heritage...but also because they had few 3D production resources
- The 3D Mega Luigi model was done by a 3rd party after they realised there was a limit to doing that in 2D.
- A challenge was shifting from drawing sprites for 8-way movement on DS to 16 way movement on 3DS.
- They couldn't even just flip the sprites for the other direction due to the 'L' on Luigi's hat.
- They banned themselves from flipping the sprites for Mario either, partly because of Mario's right arm going up when he jumps.
- They had 5-6 staff working on the character animations for all the characters in the game.
- The requests by Nintendo on Alpha Dream were not always accepted and often required meetings, or discussions with the SPD producers
- They talk about including an easy mode. For example, when active, a hint block will appear when you redo a battle after dying
- The Mario & Luigi RPG series is also quite popular with women
- A Hard Mode unlocks for experienced players after clearing the game. Even the producer has trouble with it, it's so difficult
- The put a lot of extra stuff into Dream Team after hearing fans say they wanted to play more of M&L RPG 3.
- The producer says long term fans shouldn't worry - the series is still the same, despite the switch to 3D worlds for Dream Team

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