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A Hat in Time dev focusing on PC version, hashing out deal for Wii U

by rawmeatcowboy
05 July 2013
GN Version 4.0
A portion of a Gamenesia interview with developer William Nicholls...

G: How likely is it that A Hat in Time will make its way to Wii U and what hurdles stand in the way? I remember you saying the game would need a publisher to make it to Wii U — why is that?

WN: As we explained in the Wii U update post on Kickstarter, we are discussing deals with several publishers who have approached us. These negotiations take time as we want the best deal for us. We’re using the Unreal Engine which requires the purchase of a license to port it to consoles and it can be very costly. For now we want to use the money to focus on a PC version but a publisher can help us because they have access to a license we can use.

Full interview here (thanks Nathaniel!)
 
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