Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Watch_Dogs - Ubisoft talks scripted vs. real gameplay, same experience on all platforms

by rawmeatcowboy
06 July 2013
GN Version 4.0
A portion of a GamingBolt interview with various Ubisoft devs...

GB: What we’ve seen of Watch_Dogs is incredible however. But we’ve been tempted by stellar game footage before. How much of what was shown reflects in the actual game?

Danny Belanger: There are many questions about the systemic or scripted nature of the game. Many people have doubts that we’ve scripted everything we shown.

This is truly a systemic game – A good example is our E3 2012 demo with the car accident done by hacking the traffic lights, it depends on the amount of vehicles present at the intersection when it is triggered.

The gravity of the accident will totally depend on the speed and amount of cars at that instant. Our goal is to give a lot of interesting tools to the player to modify, affect the simulation and let him be creative in using them to achieve his goals!

GB: The PlayStation 4 has enabled not just plenty of visual flourish for the game but also flourishes in the gameplay, such as with the larger crowds and scale. How far will this go in making the PS4 version more recommended over the current-gen versions?

Dominic Guay (Senior Producer): First, it starts with the content itself. WATCH_DOGS strives to innovate technically but also on the front of design. While we think pushing immersion (which includes graphics) is important for our title, we do not think it is enough.

We believe that our efforts to push dynamism in an open world, that our efforts to connect all players together in new ways are fundamentally geared toward fostering game experience innovation.

Of course it also refers to our commitment to developing the game with a mind-set on fully supporting “next gen hardware”. This is true of the PS4 or other next-gen platforms using modern technology, as well as a certain range of PC hardware which offers similar capabilities. But ultimately, our engine DISRUPT has been designed to scale to different platforms.

So as it supports also current gen platforms, you can expect the same game experience we want to offer with WATCH_DOGS, whatever platform you will be playing on.

Full interview here