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So Hungry dev explains why he picked Wii U, working with Nintendo and release date

by rawmeatcowboy
14 August 2013
GN Version 4.0
A portion of an ONM interview with Byron Atkinson-Jones...

ONM: Can you tell us how the game came to appear on Wii U. Did you approach them or the other way round?

BAJ: I owe a big thanks to Jennifer Schneidereit of Nyamyam for introducing me to Tim Symons of Nintendo. As soon as we began talking over email, the whole process took off with incredible pace and before I knew it I was a registered developer and dev-kits were on their way to me.

ONM: Many developers have said there's a big focus at Nintendo on making eShop development as smooth as possible - whether it's through free dev kits or middleware for porting across pre-existing games. Have any of these initiatives benefited you?

BAJ: They have benefited me in every way possible. It's been incredible. The whole process of becoming a registered developer is incredibly smooth. You fill in an online form, answer a couple of emails and that's it.

Honestly, the hardest bit in the whole process was clearing the dev-kit through UK customs - I had to register as an importer with HMRC before they would release it to me!

This is a golden age for indie developers, it's never been easier for us to get on to consoles like Wii U and Nintendo are being incredibly supportive on the marketing side too. They really are doing their best to get indie games on to their platform and supporting us every step of the way. I'm incredibly grateful and also proud to be able to say that my game will be published on Wii U.

ONM: And when can we expect to play So Hungry?

BAJ: As soon as possible. The game was originally meant to be a two week project but it's ballooned with all the attention it's been getting. The only limiting factor now is how fast I can hand draw all the animations but my aim is October/November this year, if not before if I can manage it.

Full interview here
 
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