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Reggie says Nintendo loves indies, had to first learn how to accommodate them

by rawmeatcowboy
29 August 2013
GN Version 4.0
Coming from an IGN interview with Reggie Fils-Aime...

“The independent developer, especially those developers who have experience, who’ve shown real capabilities, we love those independent developers and what we’re doing is creating even more of an infrastructure for a brand-new independent developer, someone who’s never created content before, to be effective on our platform. So it’s an area that we’re spending a lot more time and a lot more energy to create the infrastructure to help these developers publish their content and be effective. It’s something that we have had to learn how to do. Because our systems aren’t straightforward for a developer who hasn’t had a lot of experience.

First, you want the tools to be able to create your content and bring it onto the system. That’s why we’ve announced the relationship with Unity. That’s why we’ve created the Nintendo Web Framework. Again, we’ve taken steps on the development side to make our system independent-friendly. Second thing we’ve done is we’ve created the merchandising capabilities, right? So when you’re on the eShop, how we promote and merchandise content.

You’ll see that we’re merchandising indies’ content right alongside our content. There’s no separate area. There’s no challenge of discovery to find this content. That’s what the independent developers really love, because they know that consumers are going to the eShop looking for. If there’s a value program for some Virtual Console content, or if we’ve re-released a new piece of content, and right alongside that is going to be indies’ content. They love that.”

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