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Activision discusses Call of Duty: Ghosts' multiplayer overhaul

by rawmeatcowboy
11 September 2013
GN Version 4.0
A portion of an MTV interview with Senior Executive Producer Marcus Iremonger...

MTV: What changes do you think the hardcore multiplayers will notice right away?

MI: Right away, it's not even going to be in the game. It's going to be when you're setting your character up. And in the past, we've had a pretty good system - a great class system that we thought was pretty cool But we're now taking that and we're making a character-based one. So, defining your character straight away, naming your character. That character has six classes, six low-downs. So, you can go in and name each of those. And inside that, we've changed the way that the unlocks work. The unlocks now will be based on accumulated scored points - so as you play with each of your characters, your individual character will earn XP. Each time they earn a certain amount of XP, they'll be gifted a score point and those score points you can then take in into your normal menu selections and you can choose.

So, if you build those up enough, rather than grabbing the first thing that comes along, you build up those points, you can pick something that's probably a bit sweeter. It's really about giving the player control. So, as well as giving them control over their unlocks, but also really changing the way they select perks, so they really liked the Pick 10 system with "Black Ops 2" and Infinity Ward, being the main visual studios, they wanted to take their own design ideas to that. So what they've created is this system where we now have 35 perks. Those perks are going to be unlocked over time and then purchased with your points. So you can select, not just three as we've done in the past, we've had one of each classification - we have about six or seven classes of perks. And you can pick, as long as you can fit them into your allocated space, which is effectively eight slots, then you can pick whatever you want. So as long as you've unlocked them, you can pick them. So you can potentially pick one, what we call Deadeye, and that takes up five of your eight. So this is to sort of help to auto balance the game in some way.

Full interview here
 
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