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SEGA explains why Sonic Lost World is full 3D on 3DS instead of side-scroller

by rawmeatcowboy
17 September 2013
GN Version 4.0
Coming from an ONM interview with Sonic producer Takashi Iizuka...

"In Colours and Generations the focus was a side-scrolling game. If you look at Lost World, the main concept is a cylindrical world, so it didn't make sense to do a side view. The 3DS's extra power makes it the sort of place 3D can be used really well.

Even though it's more powerful than a DS, it still has its limits. It wasn't easy to get the same levels, but we kept cutting things back until we could get it so that if you looked at it - in a trailer, say - you couldn't tell which was which. We tried to get the same feel for Wii U and 3DS."

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