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You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Mario Party: Island Tour - another round of details

by rawmeatcowboy
05 November 2013
GN Version 4.0
- focus on racing to the finish line
- shorter boards
- return to individual turn-based gameplay
- 81 new mini-games
- new addition of Boo!
- StreetPass allows players to battle in mini-games against shadowy ghost characters
- shake the die on the lower screen before flicking it up to the upper area
- AR cards utilized in Ka-Goomba
- gyroscopic controls used in Slip Not
- gyroscopic controls for changing item orientation in Spin the Bubble
- drawing pictures on the bottom screen and utilizing the microphone return
- microphone usage in Choicest Voice relies on an amplitude envelope rather than pitch
- seven boards
- Banzai Bill’s Mad Mountain has a Banzai Bill that will fly over the board if his spot is landed on
- this ends up knocking players off a cliff to the previous areas of the board below
- you can choose to move forward or hide in a cave to avoid the Bill
- Shy Guy’s Shuffle City utilizes special playing cards to help players strategically find their way to the end
- other boards include a village reminiscent of Toad Town in Paper Mario
- this board contains special dice block items
- another board is a grasslands/woodland area with Chain Chomps
- another area is a space themed board that channels Super Mario Galaxy complete with special rocket spaces
- single player mini-game tower mode has you battling up multiple floors
- Mario Party Points can be earned throughout the game to unlock collectibles
- these include voices, music, and character illustrations.
- this is the second Mario Party developed by former Hudson Soft folks moved to Nd Cube

Link