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Ubisoft took nothing away from Splinter Cell when shaking up the series with Blacklist, says dev

by rawmeatcowboy
03 December 2013
GN Version 4.0
"At a root level, at a gameplay level, we took nothing away. We just made everything easier to get at, and we made it feel better. I think if you take the things people love and you find a way to amp them up without diluting them, I think that's probably your best bet." - Ubisoft Toronto game designer James Everett

Well whatever the team did, I guess they didn't do a good enough job. The game didn't really sell that well across all platforms. Are gamers just tired of Sam Fisher?

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