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Pixar's Lasseter talks about his initial distaste for Disney Infinity, how the idea morhped

by rawmeatcowboy
02 August 2013
GN Version 4.0
Coming from a Fast Company interview with Disney and Pixar’s chief creative officer, John Lasseter...

Why At First He Didn’t Like The Idea Behind Infinity:

"They wanted to combine all the Pixar characters together in one game and one world. That’s always been taboo for us. Because, look, every Pixar movie we create is a unique world and our characters live in it. They have their own rules and all that. Mr. Incredible cannot go over into the Cars world, because there are no humans in that world. He cannot walk into Andy’s room, because it is a different style and look and just a different world."

How Infinity Promotes Creativity:

"It’s so simple. It reminds me in a way of how hard…everybody on [Jobs’s] teams at Apple worked to make the interfaces of Apple products simple and beautiful. It’s not just fun--it’s important for us to do, because for kids to spend hours playing the video game, a lot of people look at it as a mindless waste of time for kids. How exciting is it to have this really fun, inventive platform where the most fun thing in the game is for kids to be creative and to build and to think about it and to try things and experiment and to iterate and to try it and get excited? To be able to give that to kids in a form they love--video games--I thought: This is noble. This is something to fight for. This is something to get out there."

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