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GN Podcast #464

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New game dev AE Games pledges Wii U support, lashes out at other 3rd parties for ignoring the system

AE Games is a brand new game developer, based in North Carolina. Our desire is to create great games, specifically designed around Nintendo systems; starting with the Wii U! Instead of treating the Wii U as an afterthought like many developers/publishers have, it is going to be our focus.

What has been the picture of third party support on the Wii U? It seems that late DLC, no DLC, missing modes, and selling last year's game as this year's, has been the way to go. Then follow that up with trying to justify poor sales by blaming consumers (or, even Nintendo), and canceling or delaying future titles? There are examples of publisher support that shouldn't be forgotten, wonderfully terrible examples in our opinion. How about a publisher releasing one game from a series on the Wii U for $60, but selling the entire series in a bundle on other consoles for the same price as the Wii U's single game version? And how about one publisher releasing the exact same game on all consoles at the same time, but pricing the Wii U version nearly 70% more than the other versions? Or, now even a more recent example, delaying only the Wii U version of a game that was already previously announced; despite the publisher doing exactly the opposite with a certain Wii U game in 2013?

Not only was/is this actively sabotaging sales of those Wii U games by the publishers in our opinion, but it was apparently assuming most Wii U owners in 2012, 2013, and even now in 2014 would be ignorant of those things (we guess?), or not care about them?

We are tired of hearing excuses from so many third party developers and publishers in regards to supporting the Wii U. We think it's a shame so many third party developers and publishers have provided excuses for not supporting the system, instead of providing examples. There's really only one way to dice some third party support of Nintendo systems: can't never could, and never will.

But, if you own a Wii U, you likely know that there have been some developers that have really taken their time in developing Wii U games, and been able to show some of the system's strengths. We hope to become a part of the developers that have shown how to make games better, on the Wii U with the Wii U GamePad.

While the foundation of our company has started in central North Carolina, we will be using talent from around the world to bring great games to the Wii U (and hopefully, other Nintendo systems). We will be revealing our very first game in development for the Wii U, this Friday! Will you be hit by one of Cupid's arrows when you see it, and fall in love with the idea behind it? We hope so!

You can follow us on Twitter and Facebook, and feel free to checkout our site, AEGames.net, for more updates and contact information! Join us in celebrating the Wii U this week, and show your appreciation for the Wii U on social networking sites like Facebook and Twitter, using the hashtags #WeLoveWiiU.

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62 total comments (View all)
No Avatar
11 Feb 2014 14:01

AE Games, lol. Perfect. I clicked the upvote button like 30 times (pointlessly, but I felt it was necessary :P ). And game reveal on Friday? All aboard the premature hype train! Hoax or not, they gave us a firm date. That's enough to get me interested. I'll set my opinion on them in stone after that.
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11 Feb 2014 14:16

I loved their obvious referenced lash towards Ubisoft.
User avatar
11 Feb 2014 14:26

GoNiners wrote:I hate to say this, but this might all be a hoax.

Their website and logo looks like it was thrown together pretty quickly. The company is AE games, which is EA backwards. That's cool, but what does AE stand for? Might that be something you would want to include in your announcement PR statement? Or maybe on your official website?

I hope my suspensions are not well founded but consider this, which is more likely:

a 3rd party comes out of nowhere, pledges full support for the Wii U, and blasts other 3rd parties for not offering similar support or...

a group of guys got together and decided they would prank gamers, especially Nintendo gamers, in a big way?

yea...

Again, I hope I'm just reading too much into this, but everyone, please be prepared for Friday's "reveal" to be "Wii U sux! lol!" or a screenshot of "Super Poopy Bros."


I get your concerns, but I hope it's not some hoax. If it is then that'd be a pretty dick move on the part of "AE."
User avatar
11 Feb 2014 14:46

Shaanyboi wrote:
Back on track regarding AE, after going to their site, there is no information as to who they are at all. Like no one of note, no one with experience, nothing. Secondly, their logo and site treatment looks really slapdash and unprofessional. Lastly, taking those first two factors into consideration, it leaves the impression that this is a very small developer. We don't know what they're going to announce, and I'm inclined to wonder if it's another "retro-inspired platformer, metroidvania, or top-down JRPG". If so, I'm just going to say they haven't earned the footing to be throwing stones at other larger developers. Whatever they show could be really cool, regardless of what it is. I could be completely off-base here about the "small developer showing off another retro-inspired game" thing. But if they're going to denounce EA, Ubisoft, Square, or whoever else, they had better have something to stack up against that scale of competition.

I wish them luck with the debut.


It's not like any of these things, would make their statements about how Developers treat Nintendo with barely any respect; any less true.

It's still something that needs to be brought up, even if these people were just doing this to get noticed.
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11 Feb 2014 15:04

Wow, I'm not gonna set myself up for disappointment. If this is not an outright prank, it's likely a small indie of about 1-5 people with Kickstarter-esque sized projects. So they're referencing games like Rayman, Dues Ex, and Mass Effect 3, and come Friday they'll be showing off something in the same league as Cotoco's Magic Circus or Spot the Differences Party. Prove me wrong, AE.
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11 Feb 2014 16:18

Shaanyboi wrote:Third parties are not obligated to lose money just for the sake of fairness to Nintendo. It's Nintendo's job to cultivate an audience among its userbase that would be into the kinds of games that third parties tend to make if they want to attract third party support. Nintendo hasn't done that.


This comment makes no sense. Nintendo does not make every type of game. Does Nintendo make first person shooters? Do they make realistic sports games, racing simulations, or traditions role playing games. No they do not. Then how will they cultivate an audience that is into those kinds of games. They can't. Developers and publilsher of those games have to develop their own audience. Secondly, third parties like Sega and Ubisoft have lost money by bringing games like Sonic, Sonic Allstar racing transformed, Rayman origins and legends to the Xbox 360 and PS3. Those are just two companies but there are more that lost money on those systems. The point is that a developer does not know what type of game that will click with an audience. That is why video games are a risk no matter what platform it is on. Just ask Ubisoft about Splinter Cell Blacklist.


Shaanyboi wrote:There is no reason to assume there's heavy crossover between the "NSMB" market and those that want to play Assassin's Creed or Watch_Dogs.


This comment assumes that video games have a single audience without any overlap. It does not make sense. There are millions of video game fans that enjoy multiple genres of video games. Each genre or gamer is not as mutual exclusive as you believe.

Shaanyboi wrote:they have proven it. Assassin's Creed 4 sold roughly 6k in November on WiiU. ZombiU performed terribly. Retailers don't even want to order WiiU games because they can't move the stock they currently have.


This is called Cherry picking. First, I don't believe the numbers your are reporting for Assassin's creed 4. Your going to have to show me the NPD data that you have received. I'm have never believed in NeoGaf's numbers nor do I believe in VGchartz's numbers. I was a faithful member of VGChartz until IOI started messing around with his data and not answering question about the validity of that data. More to the point, Resident Evil Revelations performed poorly on the Xbox 360 and PS3. Devil May Cry iterations, Bionic Commando, the last Dead Space game, The latest installment of NBA live all performed poorly on the Xbox 360 and PS3. Yet developers did not stop developing games for those platforms. Retailers could not move stock and those games ended up in bargin bins.


Shaanyboi wrote:There is no reason any third party should feel obligated to continue selling games on the WiiU at this point unless they have something they feel the audience would support.


This is what I call circular logic because we have arrived back at the point that I raised in the very beginning. Third parties are responsible for creating their own audience. Microsoft does not make every type of game, and nor does Sony, to provide third parties with an audience that will buy their games. Third parties take a risk with the types of games they release on those platforms. This will be the same with Nintendo platforms.
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11 Feb 2014 16:28

patjuan32 wrote:
Shaanyboi wrote:Third parties are not obligated to lose money just for the sake of fairness to Nintendo. It's Nintendo's job to cultivate an audience among its userbase that would be into the kinds of games that third parties tend to make if they want to attract third party support. Nintendo hasn't done that.


This comment makes no sense. Nintendo does not make every type of game. Does Nintendo make first person shooters? Do they make realistic sports games, racing simulations, or traditions role playing games. No they do not. Then how will they cultivate an audience that is into those kinds of games. They can't. Developers and publilsher of those games have to develop their own audience. Secondly, third parties like Sega and Ubisoft have lost money by bringing games like Sonic, Sonic Allstar racing transformed, Rayman origins and legends to the Xbox 360 and PS3. Those are just two companies but there are more that lost money on those systems. The point is that a developer does not know what type of game that will click with an audience. That is why video games are a risk no matter what platform it is on. Just ask Ubisoft about Splinter Cell Blacklist.


Shaanyboi wrote:There is no reason to assume there's heavy crossover between the "NSMB" market and those that want to play Assassin's Creed or Watch_Dogs.


This comment assumes that video games have a single audience without any overlap. It does not make sense. There are millions of video game fans that enjoy multiple genres of video games. Each genre or gamer is not as mutual exclusive as you believe.

Shaanyboi wrote:they have proven it. Assassin's Creed 4 sold roughly 6k in November on WiiU. ZombiU performed terribly. Retailers don't even want to order WiiU games because they can't move the stock they currently have.


This is called Cherry picking. First, I don't believe the numbers your are reporting for Assassin's creed 4. Your going to have to show me the NPD data that you have received. I'm have never believed in NeoGaf's numbers nor do I believe in VGchartz's numbers. I was a faithful member of VGChartz until IOI started messing around with his data and not answering question about the validity of that data. More to the point, Resident Evil Revelations performed poorly on the Xbox 360 and PS3. Devil May Cry iterations, Bionic Commando, the last Dead Space game, The latest installment of NBA live all performed poorly on the Xbox 360 and PS3. Yet developers did not stop developing games for those platforms. Retailers could not move stock and those games ended up in bargin bins.


Shaanyboi wrote:There is no reason any third party should feel obligated to continue selling games on the WiiU at this point unless they have something they feel the audience would support.


This is what I call circular logic because we have arrived back at the point that I raised in the very beginning. Third parties are responsible for creating their own audience. Microsoft does not make every type of game, and nor does Sony, to provide third parties with an audience that will buy their games. Third parties take a risk with the types of games they release on those platforms. This will be the same with Nintendo platforms.


The Neogaf numbers by creamsugar are very legit. When Nintendo would post their top 10 based only on retail monthly sales NPD data on the game section of the site he always called it before Nintendo recognized it. Others posters may try to shovel it up from time but he is a legit source.
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11 Feb 2014 17:12

1. This reminds me of all those joker wannabe devs like Crossbeam and Nibris who popped up talking about changing the face of gaming on Wii. Good luck lol

2. Somebody earlier in the thread made a good point about Nintendo gamers wanting Nintendo-style games. Which is to say platformers, Zelda-esque adventure games, etc. Games that were developed with the tactile feel of exploring the game world in mind, as opposed to what's popular nowadays on Sony and Microsoft, which tends to be more about a cinematic feel, big set pieces, etc. Maybe the major third party developers should make their big 50 million dollar games for PS4 and X-Box One, then have a separate team making 5-10 million dollar games for Wii U, that way they keep the revenue stream open and can make their money back with a lot less risk?
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11 Feb 2014 18:00

patjuan32 wrote:


Great post, I agree pretty much with all of it.
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11 Feb 2014 19:47

Shaanyboi wrote:
element187 wrote:
Also 500k sales should turn a profit easily on an unpolished game like that. Btw the game itself was really fun

Firstly where are you getting that half a million number from? Because if you're using VGChartz as a reference (as have many that have pulled unreleased numbers), I'm going to tell you you need to find a source with far more credibility as that site is known to completely fabricate numbers with no real basis. VGChartz is never to be referenced. Ever.


You say that VGChartz is not a reference, can you provide evidence of why that is? Also, if you don't use VGChartz, what do you use to see worldwide sales and how can you prove their reliability over VGChartz?
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11 Feb 2014 19:55

Saw this on Nintendo Enthusiast. Cool deal. Hope it works out better for them than High Voltage's (earnestly decent) try went.
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12 Feb 2014 04:21

patjuan32 wrote:
This comment makes no sense. Nintendo does not make every type of game. Does Nintendo make first person shooters? Do they make realistic sports games, racing simulations, or traditions role playing games. No they do not. Then how will they cultivate an audience that is into those kinds of games. They can't. Developers and publilsher of those games have to develop their own audience. Secondly, third parties like Sega and Ubisoft have lost money by bringing games like Sonic, Sonic Allstar racing transformed, Rayman origins and legends to the Xbox 360 and PS3. Those are just two companies but there are more that lost money on those systems. The point is that a developer does not know what type of game that will click with an audience. That is why video games are a risk no matter what platform it is on. Just ask Ubisoft about Splinter Cell Blacklist.

You're right. Nintendo doesn't make those games. And therein lies the problem, atleast if they want core third party franchises to have success on the platform. Microsoft makes shooters, racers, family games (now almost entirely driven by Kinect), and through a history of exclusivity deals to make up for where they're lacking, they have feet in other genres as well, and have cultivated an audience that are into the kinds of games third parties tend to develop for. Sony develops shooters, action games, racers, has some mascot characters they've kept alive like Ratchet or Sly, help and actively coax smaller studios onto their platforms, continued investment in new IP, and through their long history with Japanese studios and maintained global recognition of the Playstation brand to core gamers, has cultivated an audience that are into the kinds of games third parties tend to develop for. It also doesn't hurt for Sony to have been the only HD console that mattered at all in Japan for the past several years.

The point is, the competition made an environment where major third party publishers can atleast feel somewhat comfortable publishing most of their games. Nintendo hasn't. Nintendo's portfolio doesn't line up at all with the majority of third party games. They've pushed a heavier and heavier reliance on Mario. Mario is fine and good, but they need to branch out to appeal to different people. They need variety in their lineup to appeal to every demographic they can. Publishing Bayonetta 2 is a good direction, but it's only a step and doesn't suggest momentum. They need to continue with that. They need their own line up of exclusive shooters. Their own line up of games that appeal to older tastes. That appeal to people who don't want Mario Kart to be the only exclusive racer available. This DOES NOT mean they need to stop making Mario and Zelda, but rather they need to reach out to talent that can make what they can't. And not just for one game that they can dump into the market without any fanfare. For multiple games that can hit in succession to drive momentum and divert the stigma the studio has. Again, getting two games from Platinum is awesome to me (despite whatever niche appeal the studio has), but it needs to continue and they need to confidently support and promote these games and any others they put out.

I suggest you read this piece as it frankly shows just how safe the company has become. http://www.dromble.com/2013/12/10/nintendos-obsession-with-finding-one-game-that-can-sell-consoles/

The 3DS is less of a problem as Nintendo is more pro-active, actively publishing games like Bravely Default here (and I'd wager they're hoping to recreate a Fire Emblem-like success here by appealing to a similar crowd since Square seems uninterested in doing so). The dominance in the dedicated handheld market in Japan certainly hasn't hurt support from ATLUS and Square there.

patjuan32 wrote:This comment assumes that video games have a single audience without any overlap. It does not make sense. There are millions of video game fans that enjoy multiple genres of video games. Each genre or gamer is not as mutual exclusive as you believe.


There is crossover. I am the proof, and I assume you are as well. But we're not everyone. We're a very select number of enthusiasts. Not everyone who isn't an enthusiast is interested in playing both. Alot of people just like Mario and the tastes it appeals to. Alot of people just like Assassin's Creed and the tastes it appeals to. What exclusive software does Nintendo have that appeals to the teen or adult crowd, but can get AC or Splinter Cell elsewhere? Bayonetta isn't out yet, Zelda isn't out yet...

patjuan32 wrote:This is called Cherry picking. First, I don't believe the numbers your are reporting for Assassin's creed 4. Your going to have to show me the NPD data that you have received. I'm have never believed in NeoGaf's numbers nor do I believe in VGchartz's numbers. I was a faithful member of VGChartz until IOI started messing around with his data and not answering question about the validity of that data. More to the point, Resident Evil Revelations performed poorly on the Xbox 360 and PS3. Devil May Cry iterations, Bionic Commando, the last Dead Space game, The latest installment of NBA live all performed poorly on the Xbox 360 and PS3. Yet developers did not stop developing games for those platforms. Retailers could not move stock and those games ended up in bargin bins.

If you don't believe the GAF numbers that's on you, but they've proven more reliable than just about anywhere else.

None of those games failed for any single reason. Bionic Commando was poorly marketed. DMC4 did relatively well but Capcom wanted more. And DmC was a fairly radical departure from what its fanbase wanted, and yet again, Capcom held ridiculously high expectations for it. What EA needed to recoup costs on Dead Space 3 was laughably high. It was never a goal they realistically were going to reach. But that doesn't mean previous games were complete failures. Tomb Raider also had laughably high expectations due to an over-inflated budget. However it still atleast managed to recoup those costs by year's end. Well managed and budgeted projects still perform. Look at Dishonored. Borderlands. Last of Us. Dark Souls. Ubisoft's own data suggested laughably poor performance on WiiU for their games, and yet two BRAND NEW platforms had a drastically higher percentage of sales of AC4.

patjuan32 wrote:This is what I call circular logic because we have arrived back at the point that I raised in the very beginning. Third parties are responsible for creating their own audience. Microsoft does not make every type of game, and nor does Sony, to provide third parties with an audience that will buy their games. Third parties take a risk with the types of games they release on those platforms. This will be the same with Nintendo platforms.

As I stated before, third parties may create their audience but they're not shooting blind, either. There is a known audience that responds to shooters, RPGs, action games etc. on Xbox and Playstation and not without Microsoft and Sony's own involvement in creating such an audience. There is such a thing as calculated risk.

@theimporter

There was a case with UMvC3 where VGChartz estimated the game had sold 30k. Shortly after, Capcom released a statement announcing the game had in-fact sold 600k. That is a major discrepancy.

When Halo 4 came out, they first incorrectly claimed Halo 3 had outsold it. Then later claimed the game sold 3.8 million in its first week, despite there being over 4 million unique XBL unique users in that same period. And even then, those 4 million are only counting those that played connected to Xbox Live.

They were wrong about Pokemon B/W selling over half a million less than Nintendo themselves reported. They've skewed hardware numbers, only counting Sony/Nintendo systems sold-through while counting shipped Microsoft numbers.

That site is trash.
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12 Feb 2014 08:10

Hopefully this company gives us something worthwhile Friday. I don't think its a hoax, but hard to say if they can deliver. We shall see.

No hype train or hype wagon or even hype skateboard for this, but it's something.
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12 Feb 2014 10:22

@Shaanyboi
This idea that the Sony/MS ecosystems are a safe haven for third parties that cater to 'M' tastes is a fallacy.

We simply have to remember things like the Syndicate reboot, Kingdoms of Amalur, and Fuse. All of them commercial flops, all of them targeting the much elusive 'hardcore mature' crowd. There is no surefire recipe for a 'hardcore' game to achieve success on the MS/Sony ecosystems. I would argue that these big third parties have become too dependent on this model. What happens when these ecosystems dry up, or something disrupts them, like MS exiting the console industry? They're not looking at things through a long term lens.

Interesting you bring up (U)MVC3. I liked that game and I didn't know it sold that poorly. We can then safely deduce that Capcom did not make money on that game, considering how quickly they announced the improved version (Ultimate).

Hell, Terminal Reality, the makers of Bloodrayne and another studio that caters to the 'M' taste, shuttered their doors not even a month ago.

You need to realize that 3rd parties are not infallible and are prone to making mistakes just like Nintendo, so I don't understand why you need to apologize for them at every opportunity.
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12 Feb 2014 13:28

Zug Zug wrote:@Shaanyboi
This idea that the Sony/MS ecosystems are a safe haven for third parties that cater to 'M' tastes is a fallacy.

We simply have to remember things like the Syndicate reboot, Kingdoms of Amalur, and Fuse. All of them commercial flops, all of them targeting the much elusive 'hardcore mature' crowd. There is no surefire recipe for a 'hardcore' game to achieve success on the MS/Sony ecosystems. I would argue that these big third parties have become too dependent on this model. What happens when these ecosystems dry up, or something disrupts them, like MS exiting the console industry? They're not looking at things through a long term lens.


Man this is so true.
And they were not even bad games! To see Amalur floping when CoD is doing so well is just sad. I just feel bad for the "hardcore crowd" when I see that. Guys you're so hardcore you don't even know your games.

But that's not the point. The point is, it is true that the economic environment and the business model the industry created to cater to this crowd is not even reliable for its own products. It's not even self-sufficient. It CANNOT survive. They're going nowhere. And needless to say, from a long term perspective, that is madness.
User avatar
12 Feb 2014 14:18

thorn-rock wrote:
Zug Zug wrote:@Shaanyboi
This idea that the Sony/MS ecosystems are a safe haven for third parties that cater to 'M' tastes is a fallacy.

We simply have to remember things like the Syndicate reboot, Kingdoms of Amalur, and Fuse. All of them commercial flops, all of them targeting the much elusive 'hardcore mature' crowd. There is no surefire recipe for a 'hardcore' game to achieve success on the MS/Sony ecosystems. I would argue that these big third parties have become too dependent on this model. What happens when these ecosystems dry up, or something disrupts them, like MS exiting the console industry? They're not looking at things through a long term lens.


Man this is so true.
And they were not even bad games! To see Amalur floping when CoD is doing so well is just sad. I just feel bad for the "hardcore crowd" when I see that. Guys you're so hardcore you don't even know your games.

But that's not the point. The point is, it is true that the economic environment and the business model the industry created to cater to this crowd is not even reliable for its own products. It's not even self-sufficient. It CANNOT survive. They're going nowhere. And needless to say, from a long term perspective, that is madness.


You can bet that companies like Activision are going to survive... As long as CoD remains being the most popular and demanded game in the FPS category. And that's only one of their games.

Not every company that wants in the core market is going to make it, and I don't think anybody here is saying otherwise. I belive that what's been said by some is that there is a bigger presence of core gamers on Sony and Microsoft consoles and that's why you see more 3rd parties interested in capitalizing on them than on the WiiU.

You can also bet that these companies know that they are taking huge risks, but they go in with the hope that their million dollar title resonates and creates a fanbase as loyal and as profitable like the ones that follow games like CoD
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14 Feb 2014 19:28

It's Friday, anyone see anything new about this?

EDIT: I guess this was posted yesterday on their website...

http://www.aegames.net/2014/02/thank-you-all.html

Thank you all...
We have been a bit overwhelmed from the response of what we thought was a simple press release! Thanks to everybody that has sent emails and messages, and for the words of encouragement and even curiosity. If you have sent an email or message, efforts have been made to respond to each and every one of them.

There have been multiple emails and messages asking for a clue, or hint, as to the announcement tomorrow. Well, after some insane weather in North Carolina yesterday, and even a little today, without further delay here's a clue, or hint:
Spoiler:
Image



Any ideas?
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15 Feb 2014 00:25

So they announced their game. A retro American football game starring retro American heroes. :P

http://www.aegames.net/2014/02/football ... qus_thread
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15 Feb 2014 00:43

Not what I was expecting, but ill keep an eye on it. Sounds like it's pretty early in development.
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15 Feb 2014 07:44

Wow...

I couldn't be less excited if I tried. At least I can wipe these so called "devs" off my radar now.
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15 Feb 2014 18:32

Reynard wrote:Wow...

I couldn't be less excited if I tried. At least I can wipe these so called "devs" off my radar now.




Unexpectedly snotty. Why would you call them "so called devs", just because they're making a game along the lines of Super Tecmo Bowl, but with historical figures? Sounds kinda hilarious to me, honestly.

And I applaud any developer that dedicates themselves to Nintendo consoles. Cheers.
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16 Feb 2014 02:56

Devil_Rising wrote:
Reynard wrote:Wow...

I couldn't be less excited if I tried. At least I can wipe these so called "devs" off my radar now.




Unexpectedly snotty. Why would you call them "so called devs", just because they're making a game along the lines of Super Tecmo Bowl, but with historical figures? Sounds kinda hilarious to me, honestly.

And I applaud any developer that dedicates themselves to Nintendo consoles. Cheers.


Maybe I did come across more conceited than I intended, but right now I am very sore about 3rd party treatment of the Wii U. It needs real game support. If AE had just quietly announced something I'd be merely uninterested and never said anything. But these guys came out talking a big game at a time when we really need things to turn around, and then come out with yet another 'retro-styled' game that sounds like it belongs on iOS. I can't help but come to the conclusion these guys are overconfident and misguided.

Also, people are generally getting sick of modern "Retro" styled games, especially when many of them are done so because it's easy and lazy, and not for artistic reasons. I all but guarantee this will be the latter if the quality of their logo and teaser are anything to go by.
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16 Feb 2014 08:23

Well, please excuse my saying so, but I think some of you are really looking too much into that logo and trailer. I think they were silly/generic on purpose. I think that was part of the joke.

I'd also have to say, what "people" are getting sick of retro styled games? Perhaps you, perhaps some others. But certainly not me, and certainly not many others I've ran into, or even know personally in real life. To me, maybe it's just my personal tastes, but I want MORE little retro styled games, not less. Those are the gaming eras I love, and if I can get new experiences in that style, then may the gaming god bless them. We live in an era dominated by HD graphics and games with bloated "AAA" budgets. We live in an era dominated by 3D polygonal games. I just continue to not really see where some folks find it in themselves to get up in arms, or "sick" of 2D/retro styled games, especially from indie devs.


Lastly, I think it's kind of naive to expect that a clearly small indie development studio is going to be able to produce anything that is, by itself, going to help "save the system". Things will turn around, gradually, in part thanks to, I think, a LARGE offering of unique (and home console exclusive, meaning on PC but not PS/XB) indie titles. AE games is just adding to that. It's obvious that their name is a parody of EA. But that's their humor, it shouldn't be a sign to anyone at all that they are somehow "generic" or inadequate at development. I don't really get that view either. Making sprite based or "retro" styled games, I wouldn't say it's "easy" or "lazy". You still have to make a good game. You look at games like La-Mulana and Cave Story, or Mutant Mudds or Treasurenauts, nothing about those games seems "easy" to make or "lazy" on the part of the developers to me. You still have to hand draw every sprite, every frame of animation, every facet of the game. That seems to be implying, by the nature of the comment, that sprite based games are somehow cheap and lazy, lesser products compared to 3D polygonal games in general, which is a highly dubious and contentious claim to make in the first place.

But ultimately, considering the fact that we've literally seen nothing of this game they're making yet, I'm not sure how anyone gets off casting judgement either way. If someone's not interested in the game idea? Well great for them. But lucky for them they don't have to download it anyway. Me? I was never a huge fan of most sports games anyway, and never got into Tecmo Bowl, but I appreciate and respect the game nonetheless, and I think this concept sounds unique and funny, to say the least. Historical figures and groups as football players/teams. Instead of a war sim, or just a boring football sim, what you've got here is a rather unique and clever take, and if it's going to be Wii U only, then that makes it all the better, because if it winds up being a good game that some people really enjoy, then it's an experience you can only get on Wii U. And regardless, as I said, one can't really fairly cast judgement on something till you've seen the finished product, right? We haven't even seen a single screen, just a concept title logo.
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16 Feb 2014 09:38

Devil_Rising wrote:Well, please excuse my saying so, but I think some of you are really looking too much into that logo and trailer. I think they were silly/generic on purpose. I think that was part of the joke.

I'd also have to say, what "people" are getting sick of retro styled games? Perhaps you, perhaps some others. But certainly not me, and certainly not many others I've ran into, or even know personally in real life. To me, maybe it's just my personal tastes, but I want MORE little retro styled games, not less. Those are the gaming eras I love, and if I can get new experiences in that style, then may the gaming god bless them. We live in an era dominated by HD graphics and games with bloated "AAA" budgets. We live in an era dominated by 3D polygonal games. I just continue to not really see where some folks find it in themselves to get up in arms, or "sick" of 2D/retro styled games, especially from indie devs.


Lastly, I think it's kind of naive to expect that a clearly small indie development studio is going to be able to produce anything that is, by itself, going to help "save the system". Things will turn around, gradually, in part thanks to, I think, a LARGE offering of unique (and home console exclusive, meaning on PC but not PS/XB) indie titles. AE games is just adding to that. It's obvious that their name is a parody of EA. But that's their humor, it shouldn't be a sign to anyone at all that they are somehow "generic" or inadequate at development. I don't really get that view either. Making sprite based or "retro" styled games, I wouldn't say it's "easy" or "lazy". You still have to make a good game. You look at games like La-Mulana and Cave Story, or Mutant Mudds or Treasurenauts, nothing about those games seems "easy" to make or "lazy" on the part of the developers to me. You still have to hand draw every sprite, every frame of animation, every facet of the game. That seems to be implying, by the nature of the comment, that sprite based games are somehow cheap and lazy, lesser products compared to 3D polygonal games in general, which is a highly dubious and contentious claim to make in the first place.

But ultimately, considering the fact that we've literally seen nothing of this game they're making yet, I'm not sure how anyone gets off casting judgement either way. If someone's not interested in the game idea? Well great for them. But lucky for them they don't have to download it anyway. Me? I was never a huge fan of most sports games anyway, and never got into Tecmo Bowl, but I appreciate and respect the game nonetheless, and I think this concept sounds unique and funny, to say the least. Historical figures and groups as football players/teams. Instead of a war sim, or just a boring football sim, what you've got here is a rather unique and clever take, and if it's going to be Wii U only, then that makes it all the better, because if it winds up being a good game that some people really enjoy, then it's an experience you can only get on Wii U. And regardless, as I said, one can't really fairly cast judgement on something till you've seen the finished product, right? We haven't even seen a single screen, just a concept title logo.


I'm usually the first person to stand back and give experimentation a fair go, but I'm reacting with extreme skepticism and negativity to this not simply because I'm not interested in such a game, but more due to the overwhelmingly unprofessional way that AE has presented itself. Their PR statement may be true, but is meaningless and arrogant coming from someone who has nothing to back it up with, and their promotional material is quite frankly horrid to the point of embarrassment. No one who wants to be taken seriously should be making a first impression this bad.

I see countless posts from people who still think this is a hoax due to the presentation, if they were smart they would have humbly announced their existance and game, instead they came out like loud blaggards with a product that, even if it's decent, couldn't warrant such a herald on the platform they've chosen and are rightly copping flack for it.

Also, I was not saying sprite based art is lazy, hell, i'm a serious advocate of pixel art. But I'm becoming increasingly tired of trendy "low res = retro" game aesthetics from people who clearly don't get what made real sprite art back in the day so good. Like any genre, GOOD sprite work takes real skill and effort and IMO the majority of "retro" styled indie games look like crap due to lack of skill and because simplistic, low res assets are easier to produce and trendy enough that they can get away with it even if they aren't very good at it.
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16 Feb 2014 15:06

*shrugs* Like I said dude, it's too early to really judge either way, considering we haven't actually seen anything yet.

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