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The Legend of Zelda: Symphony of the Goddesses coordinators discuss how the project comes together
A potion of a G33klife interview with Jeron Moore and Chad Seiter...
GL: So you (Chad) decide specifically how things sound and you (Jeron) choose what songs are going to be in it?
J: We kind of make that decision together. I initially approached Chad with the project, and then we just started think-tanking the thing into existence. At that point that’s when we presented the thing to Nintendo.
GL: How does one go about doing that? You just march up to NOA, knock on the door and say “Sup Reggie? We want to do a thing!”? What’s the process to even getting something like that started?
J: Well, we didn’t go to Reggie. There is a chain of command there and we have a licensing team and a brand management team that we work with and they have a direct line to NCL, Nintendo Corporate. So we went through those channels to coordinate this and worked directly with Bill Trinnen, Miyamoto’s guy. He’s very much a Zelda guru, and loves the franchise every bit as much as we do.
Full interview here
GL: So you (Chad) decide specifically how things sound and you (Jeron) choose what songs are going to be in it?
J: We kind of make that decision together. I initially approached Chad with the project, and then we just started think-tanking the thing into existence. At that point that’s when we presented the thing to Nintendo.
GL: How does one go about doing that? You just march up to NOA, knock on the door and say “Sup Reggie? We want to do a thing!”? What’s the process to even getting something like that started?
J: Well, we didn’t go to Reggie. There is a chain of command there and we have a licensing team and a brand management team that we work with and they have a direct line to NCL, Nintendo Corporate. So we went through those channels to coordinate this and worked directly with Bill Trinnen, Miyamoto’s guy. He’s very much a Zelda guru, and loves the franchise every bit as much as we do.