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Kamiya on meeting Iwata, TW101 dev time, Bayonetta 3 not likely, Okami Wii U interest

by rawmeatcowboy
30 August 2013
GN Version 4.0
A portion of a 4Gamer interview with Platinum's Hideki Kamiya...

4G: How did you meet Iwata?

Kamiya: We've met briefly during a prior E3 and then I introduced myself to him. It took till Iwata Asks (a series of interviews about Nintendo) that I could really meet him though. Back then, I brought five games he worked on and asked him if he wanted to sign them.

4G: If we continue on the idea of Crash & Build: in Iwata Asks, you said that W101 had the longest dev cycle of all the games Platinum Games made. Was that specific philosophy a reason of that and what was the final effect of that cycle on the game?

Kamiya: During the development of W101, we didn't really came across many problems. The main reason for the long dev cycle was the amount of content. Usually, we have to cancel a portion of the ideas our team proposals, but this time everyone had excellent ideas from the start and we decided to add most of them to the game. Because of this, not only did our staff increase, we also required more time to finish the game. The result of this is a game that has a lot of content.

4G: With the help of Nintendo, we will be able to play Bayonetta 2 after all. How will you push this title to the next level while still keeping gamers satisfied? They often want conflicting things. They want new ideas, but still more of the same. How do you deal with that?

Kamiya: I don't really have a problem with making sequels. Above all, I want to make games that are fun. This is the most important thing for me. So next to new IP's, I also like to make sequels. The point you're making however, is very good. With the first title of a new franchise, there are so many good ideas, so many things you want to do. Unfortunately, you can't use all of them in the game. In the sequel, you can use cancelled ideas from the first game. I do have the feeling most of those ideas are used when you reach the third game though and that developers only make a third game because the fans want it. That's why I don't really see a Bayonetta 3 happening in the future. I am fortunate that I am able to create many games from scratch.

4G: Speaking about sequels. Would you consider a sequel of Okami, maybe on Wii U?

Kamiya: That question gets asked a lot and its something gamers clearly want, so if I am able to, I will definitely make it. But gamers want so many sequels, I don't even know where to begin.

Full interview here