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Mysterious Cities of Gold - more footage, localization decision, working with Nintendo

by rawmeatcowboy
30 August 2013
GN Version 4.0


A portion of a Nintendo Life interview with executive producer Fleur Marty...

Nintendo Life: Thanks for taking the time to chat to us. Mysterious Cities of Gold is obviously very popular in France and it appears the game was developed with that market in mind. What made you decide to localise it into English and other languages?

Fleur Marty: A few months back, before our first official announcement, news of the game being in development leaked in the French gaming press. That news got picked up by some international websites and we've been amazed to discover how positive the reaction from the English-speaking community was. We knew that the original series from the 1980s had been broadcast in foreign countries of course (and especially on BBC and Nickelodeon) but until that point we hadn't fully realized just how popular the show was outside of France. That truly got us thinking.

NL: What has it been like to work with Nintendo?

FM: I must say everyone at Nintendo has been amazingly supportive. Ynnis Interactive is a very young and small publisher and Secret Paths is going to be our first title on the Nintendo hardware. At first I really thought it'd prove to be hard to build a relationship with them but the Nintendo Europe team really welcomed us with open arms and they have done everything in their power to guide us through the publishing process.

Of course, it also really helped that, on the other hand, Neko Entertainment, the development studio, is very experienced on Nintendo platforms.

Full interview here