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Batman: Arkham Origins Blackgate - more details on gameplay
Coming from a Polygon interview with director Mark Pacini...
- items such as suits will give players perks like invulnerability or buffed bullet resistance
- boss fights are close to Mega Man style, where you find the weapon that works best
- story consists of many micro-stories woven together
- dev team worked to make sure the game wasn't over-complex, while still feeling grandiose like the console version
- cannot move and aim at the same tim
- focus was on combat and stealth
- combat needed to "feel like Arkham combat"
Link
- items such as suits will give players perks like invulnerability or buffed bullet resistance
- boss fights are close to Mega Man style, where you find the weapon that works best
- story consists of many micro-stories woven together
- dev team worked to make sure the game wasn't over-complex, while still feeling grandiose like the console version
- cannot move and aim at the same tim
- focus was on combat and stealth
- combat needed to "feel like Arkham combat"
Link