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Kamiya gives more details on Wonderful 101's original plan for Nintendo characters, talks Bayonetta 2 dev status

by rawmeatcowboy
02 September 2013
GN Version 4.0
A portion of a Siliconera interview with Hideki Kamiya...

S: In the very first draft of The Wonderful 101, Inaba-san said it had an all-star cast of Nintendo characters. Could you talk about the initial design and what characters you had?

HK: Initially, the idea was proposed by [Platinum boss] Mr. Minami, to create a game featuring Nintendo characters or other popular characters together in one game. With the idea of putting characters like Mario and Link into the same game, you end up with a situation where fans of Mario are forced to play as Link. It’s hard for all fans to enjoy all parts of the game evenly. So [the question was], how can I create a game where there’s an even enough emphasis to put on all the different characters? And the answer was that I could put all the different characters on the screen at the same time. That was the key thought that led to what The Wonderful 101 turned out to be.

S: What are the differences in size, between the Bayonetta 2 and The Wonderful 101 teams?

HK: Of course, it depends at which stage of development a game is in. At this moment in time, it’s sort of meaningless to compare the two. Bayonetta 2 hasn’t necessarily reached its peak of development and when we get to that point, you would add staff. In that regard, it’s hard to say if one is bigger than the other. [It just] depends on where it’s at.

Full interview here
 
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