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Paladin discusses Momonga Pinball Adventures Wii U upgrades, controls, and series future

by rawmeatcowboy
03 September 2013
GN Version 4.0
A portion of an ONM interview with Derk de Geus., head of indie studio Paladin Games...

ONM: How does it compare to the iOS and Android games? Will there be any extra levels or can we expect the same nine levels?

DdG: The Wii U version will have the same nine storyline levels and three bonus levels, but the 3D visuals have been completely redone so that it takes full advantage of the hardware and looks beautiful on your oversized TV screen.

ONM: How does Momonga Pinball Adventures make use of the GamePad?

DdG: We have thought about many ways to use it, but in the end we decided to keep it simple. The shoulder buttons trigger the flippers, and you can use the D-pad or touchscreen to navigate through the menus. You can also play the game without a TV screen, so that's a nice bonus.

ONM: It seems like a great idea. If successful, could Momo return or is this very much a one-shot idea?

DdG: If it's successful, we will definitely continue! We have plans for more pinball episodes, and it's not hard to imagine other types of games in the same universe. We have written an extensive backstory and we can build on that for the future.

Full interview here