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Nyamyam on working with Nintendo, supporting Wii U and Nintendo on their eShop initiative

by rawmeatcowboy
05 September 2013
GN Version 4.0
Coming from a Game Informer interview with Nintendo's Dan Adelman, Damon Baker and Nyamyam’s Phil Tossel...

On finding out about Tengami

“The first time I saw that was at IndieCade I think a year ago. I walked by and it was running on an iPad and it was touch-based and I had a conversation with them. [Nyamyam] is based in Europe so I let some people at Nintendo of Europe know about the game so we reached out and explained how everything worked. Now it’s running on Wii U in the Indie Megabooth [at PAX Prime 2013].” - Adelman

On considering Wii U

“We had considered the Wii U before because we knew it had a touch panel and that it could be a really good fit for the game. We were a little surprised when they contacted us because Nintendo has a reputation of being very withdrawn. So they got in touch and asked if we wanted some dev kits and we were like ‘Sure, yeah, that would be really cool.’ There were some problems initially because they had some rules about having a dedicated office, which they said they were looking at getting changed. That took a little while to go through; I think it was about a month before they went through that process of changing the rules. Then once that was out of the way they were able to approach individual developers and within the week they sent us dev kits and we started work.” - Tossel

On the feeling of 'coming home' by working on Wii U and working with Nintendo

“I used to work in mainstream games. I used to work on Nintendo consoles when I worked at Rare on the Nintendo 64 and the GameCube. It’s kind of a little bit like coming home again on a Nintendo platform and see how it’s changed since the GameCube, which was the last console I worked on. It was surprisingly straightforward.

Historically [Nintendo] has been pretty unapproachable. I think they’ve not shown a great deal of interest in supporting indie developers. I think they believe really strongly that they make great games and that as long as they keep making great games and they put out great hardware that everything is nice but not necessary.”


On Nintendo catering to their fans

“I think with Nintendo it’s about catering to our fanbase. We’ve got some amazing content coming out for the rest of this year. From a first-party side it makes sense that we’re positioning our hardware messaging with some of those key triple-A titles, whether it’s a Zelda or Mario or Donkey Kong type of a game, or Pokémon in the case of a handheld game. I think that makes a lot of sense for the company.” - Baker

On Nyamyam's experience so far

“They’ve been great to work with so far. Whenever there’s an opportunity to highlight the game they get in touch with us and ask if we’d like to get involved. Recently in the Nintendo Direct Europe where they showed a reel of various European indie games that are coming out and they asked if we wanted to be a part of that and we said that would be great. I think you’ll see them doing more of that, like sponsoring indie events and showcasing the best indie games.“

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