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Ancel - Rayman Legends' UbiArt engine can help smaller teams make bigger games

by rawmeatcowboy
11 September 2013
GN Version 4.0
Coming from an EDGE interview...

“For sure, we’re doing research that could help even for bigger games. We believe we can achieve big games even with this size [of studio]; more could be done by the computer and we can focus on the really important things done by real people. The content and the quality of the content will be different. That’s something we’ve learned with our tools on Rayman Legends; in fact, those tools improve the quality. It was also funny to see how many people in the team can create content with the tools. Sometimes in [this business] you say, ‘Oh, this veteran is better than this young guy,’ but what if the veteran is only better at the technical things? When those two people are using tools that are easy to use, technical things don’t matter; it’s more the imagination and ideas that are very important. But we need to practise and use the tools, and now that Rayman Legends has been finished, we are going to move back onto triple-A games with those tools. I think it could be very interesting to talk about it in a year, and to see how far we’ve come.”

Full interview here
 
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