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Child of Light developer blog - interview with creative director Patrick Plourde

by rawmeatcowboy
17 September 2013
GN Version 4.0
A portion of a Child of Light dev blog interview with creative director Patrick Plourde...

3. What made you want to make game about a little girl in a fairytale world?

PP: I think I just wanted to do something completely different from the kind of games I’d been working on. In 2007 I went to see a Disney exhibit at the museum. They had Disney art on display alongside the art that inspired it and I was really amazed by the collection and the artists, especially Arthur Rackham. The Disney art was great, but I wanted to take some of their inspirations and try another twist on it.

It also had to do with that fact that I take great pleasure in accomplishing things people tell me I can’t do. So when people told me ‘you can’t make a game about a fairy princess and sell to gamers’, I wanted to do it even more. I’m aware this creative direction is a big risk, but as Amano Yoshitaka said, “You cannot paint fairies without entering their world and believing in them”. I feel that if we do it genuinely, we can make something that’s really special and that can reach people.

Full interview here