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Square-Enix on Theatrhythm Final Fantasy: Curtain Call, will most likely be the franchise's end

by rawmeatcowboy
18 September 2013
GN Version 4.0
The following comes from a Famitsu interview with Ichiro Hazama, producer...

"The way that Masahiro Suzuki, the director over at indieszero put it, it's all really obvious song selection to him. It's most important that you keep customers happy, but we're certainly having fun developing this, too, and the song selection plays a part in that."

- 'quest medley' mode that combines field and battle tunes into a single experience
- collectible cards you collect to power up your characters

On new multiplayer

"It's a bit like competitive multiplayer on a falling-block puzzle game. As you make successful taps and beat monsters, your gauge fills up and you'll trigger effects to get in the way of your opponent's game."

On this being the final series entry

"We're thinking that we'd like this to be the final Theatrhythm. It'll be the newest, the best, and the final one. A lot of rhythm action game sequels don't include the songs from the original game, but with our project, if we didn't include tunes like 'Clash on the Big Bridge' [FF5] or 'Isn't It Wonterful' [FF10], you can't place the FF crown on that. So instead of just adding new songs, we want to have this game be the base upon which we add new songs and try to get as close to a complete song list as possible."

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