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Uncade talks Another Castle release date, working with Nintendo, potential for past game ports

by rawmeatcowboy
27 September 2013
GN Version 4.0
Coming from a Dromble interview with Uncade's David Byers...

D: How far along in development is Another Castle? When we can expect it to release?

DB: Well, the way I’m designing the game is such that once the skeleton of it is complete, I could pretty much keep adding to it forever. I expect the skeleton to be complete around January, and that’s when I’ll start alphafunding the PC version of the game. After that I plan on releasing updates until about June, when I’ll release the 1.0 version of the game on the Wii U, PC, and mobile. Beyond that, who knows? I’d like to keep expanding the game, so hopefully it will be well enough received so that it makes sense for me to do so.

D: Describe your relationship with Nintendo. Do you find them to be easy to work with?

DB: Nintendo so far has pretty great to work with. Like I said, they’ve been helpful with any issues I’ve had getting set up, and they’re making it as easy a possible to get my game on the Wii U. They seem to be making a lot of really smart decisions to get indie developers on board, a big one for me being the free Unity license.

D: Have you thought about porting some of your past games like Haunted Hallway or Blast Ball to the Wii U for a super cheap price?

DB: I’ve thought about it, but to be honest I’m not sure yet. I feel like console games should be larger experiences than those games offer right now, so if I ever make them for the Wii U it would be more of a remake as opposed to a port. This would take a fair amount of work, and right now my top priority is working on Another Castle.

Full interview here
 
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