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Ubisoft likens Assassin's Creed IV to Super Mario 64

by rawmeatcowboy
09 October 2013
GN Version 4.0
Coming from a Dtoid interview with Ubisoft's Ashraf Ismail's favorite feature out of all of it?

"I absolutely love the world structure that we have. I don't know if you even noticed it, but effectively we have this hub, which is the naval, the ocean, and in the ocean we have these pockets of maps. Islands, caves, forts, cities, and I feel like it's an really awesome way to consume content as a player.

That you're in this place, you're sailing your ship, and then you get to an island. And the island, you know, it's not huge, but it's big enough that you know you can spend a good hour there consuming all the content, find all the collectibles, find the treasure chests, find cargo, do whatever hunting that you need to do, [etc].

[Then] when you leave, it's kind of like you hit a reset button and now you're going to look for something new. You're going to see new art, new content, and there's going to be a new purpose to go into that place.

The best reference I can say for this is this is effectively like Mario 64. Think about it. You have the castle, which is the ocean [in ACIV], and you have these portals that take you to these really unique worlds where you can come back to these worlds and do a bunch of things. Do collectibles, find stuff that has value for you. That's effectively what it is, but we've taken a much more credible approach to it, obviously.

This was the world we decided to build. We wanted a hub world with pockets of maps and it's really different for [Assassin's Creed]."

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