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Cubemen 2 dev discusses the unique challenges of adapting the game for Wii U

by rawmeatcowboy
11 October 2013
GN Version 4.0
Coming from a Esperino interview with Seon Rozenblum, Director & Lead Developer at 3 Sprockets...

E: With Cubemen 2 also being created for the Wii U, what kind of challenges are there in getting them to work across platforms?

Seon: I used the Unity game engine which I’ve been using since 2006 so they do a lot of the heavy lifting for us which is great. So in terms of things like getting it up and running on the Wii U compliance, that’s pretty much all taken care of.

The challenges on the Wii U is making it intuitive. You’ve got a touchscreen, you’ve got a stylus. The touchscreen itself isn’t as good as an iPad and the stylus is way more accurate than your finger.

We wanted the ability for people to play with the stylus, but still use the D-pad and sticks so the challenge was, how do we make it as fast to play on the Wii U as it is to play with a mouse or touch, but still utilise all the features of the Wii U so players didn’t just feel like they were getting a touch game?

It took a lot of usability testing to get it right, but people are just picking it up here (EB Expo) and just playing it which is great.

Full interview here