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Aonuma on the initial reaction to Wind Waker's art style and how it impacted Twilight Princess

by rawmeatcowboy
14 October 2013
GN Version 4.0
Coming from a Shacknews interview with Eiji Aonuma.

"I think one big thing would be that we continued to use that art style in DS titles. They got to a kind of expanded userbase--a lot of people that didn't play Zelda games before. I think after seeing that, when you see Wind Waker's art style again, it becomes easier to approach because you're more used to it.

I think also at the time time, that kind of toon art style was something you were starting to see in a lot of CG, but, it was used a little a bit but after that, it wasn't used that much. Now, looking back at it, it seems like a very special thing. We had that negative reaction to that art style and then we did a 180, thinking 'maybe this is what the fans want'. It wasn't just that in terms of the direction of the art style for Twilight Princess, but I think that was a big influence."


Aonuma also discusses the idea of taking Twilight Princess HD and how it was tested.

"Certainly, we tried. We did a test of Twilight Princess in HD. But it didn't turn into a new thing. It looked better, it looked cleaner, and it looked like a master version of the game, but with Wind Waker, it really changed into something different--it changed into that really-looking-like-a-cartoon style we were aiming for, but we couldn't because of the Gamecube's power. I think now, the reason why people are enjoying it so much, that's a part of it."

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