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Smoke bomb gets a major overhaul in Assassin's Creed IV multiplayer
Coming from an Examiner interview with Ubisoft's Tim Browne...
"The one that we know the community discusses the most is the smoke bomb; it’s always been the smoke bomb. We’ve balanced it and of course [some] people liked how we balanced it, some people didn't like how we balanced it. We have done something new this year, we’re not going into [details], but people will experience smoke bomb in a slightly different way.
We’re really happy with what we've done with it, we know we have made it far more of a skill ability. Rather than just a panic button where you see a guy about to kill you and you hit it, now there’s a certain amount of skill [involved]. I can imagine some people will prefer it the way it was but I think they will appreciate exactly what we've done with it to make it so that it’s far more level. [Now] you have to be maybe a little more preemptive in using it."
Link
"The one that we know the community discusses the most is the smoke bomb; it’s always been the smoke bomb. We’ve balanced it and of course [some] people liked how we balanced it, some people didn't like how we balanced it. We have done something new this year, we’re not going into [details], but people will experience smoke bomb in a slightly different way.
We’re really happy with what we've done with it, we know we have made it far more of a skill ability. Rather than just a panic button where you see a guy about to kill you and you hit it, now there’s a certain amount of skill [involved]. I can imagine some people will prefer it the way it was but I think they will appreciate exactly what we've done with it to make it so that it’s far more level. [Now] you have to be maybe a little more preemptive in using it."
Link