Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Infinity Ward explains how Call of Duty: Ghosts is different from previous Call of Duty games

by rawmeatcowboy
04 November 2013
GN Version 4.0
Coming from an Examiner interview with Infinity Ward's Tina Palacios...

"The concept behind Ghosts is something that really appealed to the team -- being the underdog. In previous Call of Duty games, you always had the firepower, the brute force, and the tech you needed to win the war. This time, the Ghosts don't have any of those advantages - all they have is each other. They'll find themselves struggling to fight for what's left of a crippled United States while also utilizing the limited resources they have left. You'll play as Logan, alongside his brother Hesh, and see them experience the US before and after a devastating attack.

In a previous Call of Duty game, you could use an air strike to take out an enemy base. This time, the Ghosts have no backup and are called upon to perform tasks under the pressure of having no other alternative."

link